The Nine Mercs
Brainstorming The Nine Mercs
Summer Camp 2025: "A formation known for its adaptability"
Inspiration: Heavily inspired by TF2, with my own take on it
Possibly minimal ammo economy, at least for Engineer and maybe Medic
Payload Defense
The nine Mercs know each other and have fought each other many many times for money. These games are mostly clones to them.
PVP modes
Highlander: 1 of each merc only on each team
8 v 1: 1 side only 1 class, the other side any class, 8 max
Class war: 1 merc vs. 1 merc
PVE
Engineer Nest: Players fight against modified Engineers.
One big guy: A powerful unit with all the other mercs fighting to defeat them
Template
While the Mercs each tend to have a weapon that fits their type, It doesn't mean they don't share certain weapons, like pistols, shotguns, and certain melee weapons
Overview: .
Primary
Primary: .
Secondary
Secondary: .
Melee
Melee: .
Lunchbox
Lunchbox: .
Scout - Baseball Player
Overview: The Baseball Player is the fastest merc by far, jumping up and down and easily outsprinting the other 8 mercs. His main ability is with his melee weapons, he can parry rockets, fireballs, grenades, and other baseballs thrown at him.
Primary
Shotguns
Secondary
Pistols
Starter gun
Melee
Baseball bats, The Scout's main focus is being able to parry projectiles, though not good enough to parry bullets.
Baseball Bat and baseball, hitting an enemy marks them and give a speed boost to the Scout
Lunchbox
Lot of Soda
Zen Zola: Drinking this, The scout gains the ability to automatically parry any projectile near him.
Heart Attack in a Can: Drinking this, the scout's movement speed and jumping ability is increased, but at the cost to his health. He constantly loses health, which can only be stopped by taking damage or dealing some. However, with this active, the normal Healthkits can overheal him, giving him even more health to work with.
He can drink a sort of antidote to end the effect, or let it work its way through
Sniper - Marksman
Overview: Sits in the back and shoots people
Primary
Primary:
Sniper Rifles
Anti Material Rifle for penetration and whatnot
Elephant Gun for a bit more mobile playstyle
Bow and Arrow
A well engraved long rifle, probably old, almost musket-like
Secondary
Secondary: .
SMGs mainly
Melee
Melee:
Machetes
Lunchbox
Lunchbox: .
Spy - Infiltrator
Overview: Sneaks around, cloaks, impersonates the enemy, sabotages the engineer's buildings
Wears a jumpsuit with high-tech combat armor
Disguise Kit
Cloaking Device
Pistol
Knife for backstabbing
Disguise Kit
With this kit, the Infiltrator near-perfectly mimics one of the mercs on the other team or his own. To teammates, he has a face mask
Cloaking Device
The Infiltrator uses this device to go invisible, but likely cannot attack without breaking the cloak.
Pistol
Infiltrator's pistol, often a last resort, but when disguised it shows up as the primary weapon of the disguised person
Knife
Melee: Knife for backstabbing, which can kill any of the mercenaries outright
A Dagger
A broken sword
Unicorn Horn
Heavy - Minigunner
Overview: He lays down Suppressive fire with his minigun
Possibly wears power armor
Primary
Cyberdog Gun: His gun has a dog brain, which can spot other enemies. Idk how useful it'd be but it'd be cool, maybe it's his old dog given new life
Grenade Machinegun: Take a page out of the Grenadier's book and use a bunch of small grenades to pepper an area. However, these grenades are incredibly easy for the Scout to parry.
Giant Buzzsaw: Why does this fire buzzsaws that bounce everywhere? I don't know
automatically shreds people who get too close, and the Heavy can slam it into the ground and speed forward on it
Secondary
Secondary: Shotgun
Melee
Melee: .
Lunchbox
Lunchbox: .
Medic - Medic (Lol)
Overview: Heals people, and he does a good job.
Collects a lot of organs, which can be used as healthkits for the other mercs, and some are modified into weapons
Primary
Healing Beam Gun, heals the other mercs, gives him healing points, possibly letting him either always critical hit or have both him and the merc be invulnerable to damage
Secondary
Syringe Guns
Melee
Bonesaw
Lunchbox
Lunchbox: .
Demoman - Grenadier
Overview: My man buries the enemy in explosives, and lays grenade traps around.
Primary
Grenade Launcher
Grenade Machinegun: When you need to throw a lot of grenades in a general area really quickly. However, these grenades are incredibly easy for the Scout to parry.
Secondary
Trap laying grenades
Melee
Grenade on a Stick, or just oversized stick grenade, charge at the enemy and deal great damage to both himself and the enemy. After its explosive hit, it requires 'reloading', such as sacrificing explosive power or getting an ammo kit
Lunchbox
Easy Throw Grenades
Soldier - Rocketeer
Overview: Fires Rockets and can rocket jump. One of the simpler mercs
Primary
Primary: Rocket Launchers
One Rocket Launcher that has a parachute in the back, they fire, then launch into the air.
Secondary
Secondary: Shotguns
Melee
Melee:
Shovel
Lunchbox
Lunchbox: .
Pyro - Flamer
Overview: He runs around with a flamethrower and a questionable mental state.
Possibly heals with fire damage and has to deal with temperature and heat points? idk
Primary
Primary: Flamethrower
Incinerator, firing balls of fire which have longer range and burn longer, however they can be parried by the scout
Sticky Flamer, which has reduced range but burns for longer and sticks to surfaces, creating barriers of fire
Bee Sprayer, these passively seek out enemy targets to pester them to death
Fire Extinguisher, a blast of cryo that slows and freezes enemies
Secondary
Secondary: Flare Guns and possibly a Dragon's Breath Shotgun
Melee
Melee: Fire Axes
A medieval axe
Literally just a fire axe
Motor Sword, a Sword shrouded in fire connected to a jury rigged flamer tank. Sets enemies on fire
Lunchbox
Lunchbox:
A lantern
Engineer - Engineer
Overview: He builds things, setting up turrets to deal damage, dispensers to heal and resupply, and teleporters to ease transport, either for simply quicker redeploy speed or allowing for flanking maneuvers.
Carries around metal and whatnot, which is how he builds his buildings
Primary
Primary: Shotguns
Secondary
Secondary: Pistols mainly
Melee
Melee: Wrenches mainly
Lead Pipe
Construction Hammer
Construction PDA
How he constructs his buildings
Turret: A gun to set down and it fires at enemies, simple
Dispenser: Resupplies health and ammo to allies
Teleporter: Two Way teleporter, it helps allies move faster, and any unfortunate peeps at the other end, the powerful energy blasts them into bits
Lunchbox
Lunchbox: .
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