Loot is divvied, the dungeon is finished, and the next adventure begins.
The third hidden facility awaits beneath the quiet trade town of Blotch.
Investigation continues. Intrigue grows. Shapeshifters abound.
The party finds their way in, and finds their way out.
The party enters the vampire dungeon from the wrong end.
An army enters the dungeon, and the true villain is found.
The party finishes in Blotch and prepares to hunt for Grey, but gets sidetracked when they learn Doyle has been captured.
Our heroes rescue Doyle Bellcroft from Ocean Fort 23.
The party sets forth toward Rael-Aestra and meets some dwarves.
The party finds a castle in the sky. Or at least a bridge in a cloud.
The source of the curse is found.
The Totenkreuz crew is released.
Our heroes (and villain) search for the location of the captain's Imprisonment.
Into the crypts.
More monsters of the dungeon, and a holy avenger's heart.
A clockwork woman, many traps, and a new friend.
Our heroes find the orb and learn the truth.
A ritual is launched. A shackle is broken.
The party yearnsfor the mines.
Our heroes arrive in Rael-Aestra.