Daefëa's Daring Dagger

With this spell the caster summons a magical dagger that wields itself as a fighter of the mage's level. The dagger can travel by itself through telekinesis and attacks whoever the caster wants, inflicting damage and detrimental magical effects.

Effect

On casting, the mage summons a telekinetically animated +5 dagger in a spot within line of sight. Each turn, the dagger can move by telekinesis and attack a target (or targets) of the caster's choice. It attacks as a fighter of the caster's level; it is proficient with itself but has no specializations. On a hit, it deals 1d4+5 damage and inflicts a random detrimental magical effect. To determine the effect, roll 1d6 and consult the chart below:

1. sleep
2. confusion
3. blindness
4. deafness
5. paralysis
6. poison

The dagger vanishes when the spell expires.

Discovery

This spell was created by the fighter-mage Daefëa.
Material Components
S, M
Related Discipline
Wizard
Related School
Conjuration, summoning, enchantment
Effect Duration
1 turn per caster level
Effect Casting Time
3 segments
Range
Sight
Level
5th

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