Sembelance
Semblance is a power exhibited by Huntsmen. It is developed from a person's Aura and typically helps in battle against Grimm. Semblances are different between people and can range from super strength, manipulating objects to disorienting opponents. A "Semblance" is the manifestation of one's innate and personal power as an ability unique to each individual, with the effects varying greatly from user to user. With the sheer number of people unlocking their Semblances, it can lead to unrelated people gaining similar abilities. there are some Semblances that "everyone thinks they know what they are, but they're not". The nature of one's Semblance is noted as representing an aspect of their character. However, a person's Semblance can be similar to the Semblances of their parents or other family members. The Schnee family Semblance, summoning glyphs, is unique in the fact that it is completely hereditary. A person can name their Semblance when they fill out their application form for entering a Huntsman Academy.
Those that use Semblances are able to manipulate certain physical phenomena according to the nature of their power. Some individuals can use Aura to create "glyphs" that generate some desired effect - the most prominent being sudden disruptions in movement and/or bursts of momentum. Others have the ability to enhance their performance and are able to move at incredible speeds. There are also those who can generate and/or manipulate a specific aspect of nature, such as controlling magnetic forces. However, there also exist Semblances that depend on external factors in order to function, gaining enhancement of their strength by taking damage and absorbing electricity. Using Dust, certain individuals can modify their Semblances with elements.
Overuse of one's Semblance for prolonged periods may adversely affect its user at certain times. It seems that emotional turmoil or stress can affect one's use of Semblance, either negatively or positively. It is possible for a Semblance to be either uncontrollable or permanently active. Additionally, it may even be possible for a Semblance to affect one's surroundings.
Unlocking
Semblances are unlocked during strong physical or emotional events. Some Semblances can also be unlocked by certain external phenomenon. There seems to be no age requirement for unlocking one's Semblances, as many young todlers seem to unlock their semblances, and sometimes people in their twilight years develop these new skills. Semblances are like muscles and are able to grow and evolve. A Semblance can also grow to gain a unique new ability altogether. Semblances come in a variety of power types[9]. There can be purely offensive, utilitarian, to completely non-combative. Semblances can also be categorized by their effects
Those that use Semblances are able to manipulate certain physical phenomena according to the nature of their power. Some individuals can use Aura to create "glyphs" that generate some desired effect - the most prominent being sudden disruptions in movement and/or bursts of momentum. Others have the ability to enhance their performance and are able to move at incredible speeds. There are also those who can generate and/or manipulate a specific aspect of nature, such as controlling magnetic forces. However, there also exist Semblances that depend on external factors in order to function, gaining enhancement of their strength by taking damage and absorbing electricity. Using Dust, certain individuals can modify their Semblances with elements.
Overuse of one's Semblance for prolonged periods may adversely affect its user at certain times. It seems that emotional turmoil or stress can affect one's use of Semblance, either negatively or positively. It is possible for a Semblance to be either uncontrollable or permanently active. Additionally, it may even be possible for a Semblance to affect one's surroundings.
Unlocking
Semblances are unlocked during strong physical or emotional events. Some Semblances can also be unlocked by certain external phenomenon. There seems to be no age requirement for unlocking one's Semblances, as many young todlers seem to unlock their semblances, and sometimes people in their twilight years develop these new skills. Semblances are like muscles and are able to grow and evolve. A Semblance can also grow to gain a unique new ability altogether. Semblances come in a variety of power types[9]. There can be purely offensive, utilitarian, to completely non-combative. Semblances can also be categorized by their effects
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