Cross Continental Transmit System
The CCTS is reliant on four primary relay towers, with one located in each of the four Kingdoms. The first and largest of these towers was located in Atlas. Should The Atlas Tower be taken offline for maintenance – or fail for other reasons – the entire system also goes offline.
Before the creation of the CCTS, radio technology was used for short-range communications within the boundaries of the Kingdoms. Communication between separate Kingdoms was difficult due to the constant threat of the Grimm, as messages had to be delivered through physical means, such as railroad couriers.
Numerous attempts to create a worldwide communication system were made. The creation of a network of space-based relay satellites was one such endeavor, but this effort ultimately failed, as it was found that Dust starts losing power as it begins to leave Remnant's atmosphere.
The Cross Continental Transmit System was first developed by the former Kingdom of Atlas and gifted to the rest of the world after the Great War to allow the Kingdoms to remain in communication. The CCTS functions wirelessly, much like radio, but is capable of transmitting a far wider variety of media, including text, visuals and audio. This evolved into an online web of information at mankind's fingertips.
Devices which use the CCTS to communicate with distant locations in other Kingdoms exist in certain homes, public libraries and CCT centers. The CCT center at Beacon has dozens of computer terminals and uses holographic AI assistants to attend to its visitors.
Smaller devices, such as handheld Scrolls, are able to use the CCT to communicate instantaneously within Kingdoms, but signals become less reliable the farther a user is from a CCT tower.
Smaller support towers are located outside of the main cities of the Kingdoms, such as the one in Argus, but they are often at risk from marauding Grimm. Many of these relay towers have cannons and other defenses designed to protect the towers from Grimm and enemy attacks. the towers can also ping telemetry data between each other to check for operational status. some abandoned and decommissioned towers have been converted into small villages such as the tower outside Kuchinashi.
Atlas Tower
Atlas was the Kingdom that developed the CCTS and constructed the first CCTS tower. Weiss mentions that it was the largest. Atlas Academy was the highest point on the flying island of Atlas island and likely the location of Atlas' CCTS Tower.
Vale Tower
The CCT Tower in Vale was the base section of Beacon Tower, the most prominent part of Beacon Academy that also doubled as Ozpin's office. The building itself was an enormous cylindrical building supported by four flying buttresses and serviced via an elevator system. The top was surmounted by a number of green spheres or lights (possibly the beacon after which the academy was named), as well as an intricate clockwork mechanism consisting of many interlocking cogs and gears.
Mistral Tower
Haven Academy features two identical CCT Towers on its campus. They are shorter and stockier than the Vale tower. They have a wide base with two levels with the same architecture as the rest of Haven Academy. Four red flying buttresses support the tower. The top features a transmitter and has an observation platform.
While the White Fang attempted to bomb these two towers, their attempt failed when the Faunus of Menagerie arrived to stop them.
Vacuo Tower
Vacuo's CCTS Tower is located at the top of Shade Academy, alongside the office of Professor Theodore.
A support CCTS Tower is situated in the settlement of Feldspar. Additionally, the settlement of Gossan had a CCTS Tower, but it was destroyed when the Grimm invaded the settlement.
Argus
Argus is the northernmost city on Anima and a major port city, especially between Atlas and Mistral. Above the city, on a cliff, is a CCT relay tower.
The tower itself is an open metallic building with several platforms surrounding a central core.
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