Description
This ghostly pale individual, whose very body seems to be made up by the wind itself. The head is all that is visible of this being its edges are defined by curling wisps of vapour, before the rest of the body disappears into plate armour that defies her ephemeral being. Standing tall this figure has a face of feminine features that ebb and flow in as the winds that make up her curl within the bounds of her form, a twisting column floats behind her, around which motes of dust bob and tumble. The armour is polished and with it she wears a white tabard decorated with golden designs of an unfamiliar knightly order, at her side she holds an ornate bow decorated with an owl motif. This matches the large owl, large in form with grey speckled feathers that sits behind her, watching over all with its full moon eyes.
Character notes
Zephyr's goal is to get to the bottom of the disappearance of her people, the elementals from their world centuries ago. Her ancestors like many of the elemental peoples escaped to Reef when it arrived above them at the height of oppressive reforms that were sweeping all the elemental nations. She wants to understand what happened, as when Reef returned centuries later all sign of any elementals were gone, their cities apparently brought to unity by these oppressors are abandoned, no sign of war or conflict, but equally there was graffiti and other evidence of a high amount of tension. Zephyr has joined a knightly order of 'The Knights of Union' who are committed to understanding keeping Reef united. This order is lawful but neutral in its goals only seeking peace and doing so by enforcing a strict set of laws.
History with players
No current history
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