Outlanders
Strange Children of Ruin and Remembrance
These are the races that walk at the fringes—creatures born of ancient magic, twisted evolution, or the raw persistence of survival where humanity dares not tread. None belong to Castillia, Jotunfir, or Vessos. All belong to Acarus.
Tucked into scattered crannies within the vast Forgotten Wastes, the Kalladini are a slight, dark-skinned people defined by survival. They remain primitive, barely scraping existence amidst horrors their lands have born. Their ways are vestigial to ancient tribes, but rumors tell of admiration once drawn by their “Southern look” in far-off courts—suggesting lost contacts with the Kalladonian south. Today, they are inward, wary, and all but invisible.
Nefarious small-statured sprites with mottled green flesh, the Goblins haunt Kalladonia’s southern borders. Their origin is unclear; their intent is not. These chaotic tricksters raid hamlets, torment livestock, and fill storybooks with madness. They laugh at fear and feast on terror. Never underestimate their cunning.
The Treadcaps are moving fungal colonies—man-sized, sentient mushrooms grown from vast hives beneath the southern coast of Kalladonia. They skulk quietly, belying their bulk. Their goal: gather lore. They send seedling scouts into human realms to absorb histories. Fallen comrades build new hives; their slow, methodical advance is relentless. Beneath their spores, knowledge breeds.
Blemmyes resemble humans in form—save for the absence of a head, and the presence of a second, gaping mouth upon their torsos. Their origins defy reason. They worship monstrosity. Encounter them and the mind recoils—but they are as real as nightmares.
In a cruel twist of lineage, the Pygmy Trol are diminutive cousins of the ancient Jotunn, standing only 8–9 feet tall. Their senses, especially smell, are intense—guiding them through dark caves and dense forests. Though their minds never forget a bier or beaten path, many serve as laborers or guardians across Jotunfir. Vinegar in the mouth of giants.
Long ago, a kingdom of the pre-Shaitan era spanned Vessos—a prosperous realm whose sons and daughters were exiled as punishment for ancient sins. Their souls became bound, cursed to wander the crescent ruins of what once was. Temples half-buried in sands still echo their lament. The Restless labor to reclaim memories buried deep. Each unearthed altar draws them closer to oblivion—or remembrance.
The Venuzens are an all-female warrior tribe of the deepest jungles—towering in stature, unmatched in ferocity. Trained in primal arts since girlhood, they challenge apex predators to prove worth. Their culture restrains strength only to protect what cannot protect itself. A duel to the death is preferred to be hunted from afar. They live honor on the edge of the blade, and death by it is a worthy end.
These are the races that walk at the fringes—creatures born of ancient magic, twisted evolution, or the raw persistence of survival where humanity dares not tread. None belong to Castillia, Jotunfir, or Vessos. All belong to Acarus.
Kalladini
Darkened Survivors of the Forgotten WastesTucked into scattered crannies within the vast Forgotten Wastes, the Kalladini are a slight, dark-skinned people defined by survival. They remain primitive, barely scraping existence amidst horrors their lands have born. Their ways are vestigial to ancient tribes, but rumors tell of admiration once drawn by their “Southern look” in far-off courts—suggesting lost contacts with the Kalladonian south. Today, they are inward, wary, and all but invisible.
Goblin
Tricksters Born of Fear and FolkloreNefarious small-statured sprites with mottled green flesh, the Goblins haunt Kalladonia’s southern borders. Their origin is unclear; their intent is not. These chaotic tricksters raid hamlets, torment livestock, and fill storybooks with madness. They laugh at fear and feast on terror. Never underestimate their cunning.
Treadcap
Wandering Mycelial Scouts of the South CoastThe Treadcaps are moving fungal colonies—man-sized, sentient mushrooms grown from vast hives beneath the southern coast of Kalladonia. They skulk quietly, belying their bulk. Their goal: gather lore. They send seedling scouts into human realms to absorb histories. Fallen comrades build new hives; their slow, methodical advance is relentless. Beneath their spores, knowledge breeds.
Blemmye
Visages of Deceit and Divine TerrorBlemmyes resemble humans in form—save for the absence of a head, and the presence of a second, gaping mouth upon their torsos. Their origins defy reason. They worship monstrosity. Encounter them and the mind recoils—but they are as real as nightmares.
Pygmy Trol
Dim Offshoots of Northern GiantsIn a cruel twist of lineage, the Pygmy Trol are diminutive cousins of the ancient Jotunn, standing only 8–9 feet tall. Their senses, especially smell, are intense—guiding them through dark caves and dense forests. Though their minds never forget a bier or beaten path, many serve as laborers or guardians across Jotunfir. Vinegar in the mouth of giants.
Restless
Trapped Shades of a Lost ImperiumLong ago, a kingdom of the pre-Shaitan era spanned Vessos—a prosperous realm whose sons and daughters were exiled as punishment for ancient sins. Their souls became bound, cursed to wander the crescent ruins of what once was. Temples half-buried in sands still echo their lament. The Restless labor to reclaim memories buried deep. Each unearthed altar draws them closer to oblivion—or remembrance.
Venuzon
Matriarchs of the Jungle BladeThe Venuzens are an all-female warrior tribe of the deepest jungles—towering in stature, unmatched in ferocity. Trained in primal arts since girlhood, they challenge apex predators to prove worth. Their culture restrains strength only to protect what cannot protect itself. A duel to the death is preferred to be hunted from afar. They live honor on the edge of the blade, and death by it is a worthy end.
Race Navigation
Old-World Allies
CastilliansDwarves
Elves
Jotunfir
NorthmenHalf-Jotuns
Vessos
The VesseseThe Places Between
BeastkinOutlanders



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