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Barbarian: Berserker Revised

Path of the Berserker

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

3rd Level - Frenzy

When you make an Attack action on the same turn that you enter a Rage, you may make an additional attack as part of that action. In addition to this, you may enter a Frenzy state. In a frenzied rage, your rage damage is doubled, and you can make an extra attack when you take the Attack action. Once your frenzied rage ends, you must make a DC 10 Constitution saving throw or suffer one level of exhaustion. Every time you enter a frenzied rage, the DC of this save goes up by 5. The DC resets to 10 after you have completed a long rest.

6th Level - Mindless Rage

You have advantage on saving throws against being Charmed or Frightened. You can't be Charmed or Frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

10th Level - Intimidating Presence

  At 10th level, you become proficient in the Intimidation skill. If you are already proficient, then you add double your proficiency bonus to Intimidation checks. As a bonus action on your turns, you can make an Intimidation check against a creature that can see or hear you, contested by the target's Insight. If the target fails, they become frightened of you until the end of your next turn. If the creature succeeds, it is immune to this effect for 24 hours. Additionally, you have advantage on melee attacks made against creatures that are frightened of you with this ability.  

14th Level - Retaliation

At 14th level, when you take damage from a creature within your reach, you can use your reaction to make a melee weapon attack against that creature.

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