Human Traits
Free Skills
Customs +40, Native Tongue: Common +40, Language: (Any) +40
Culture, Morality, & Passions
Choose one of the six Precincts or The Undercity for your culture.
Precinct One
Precinct One
This is the hub of the wealthy and powerful, where courtly games and espionage play out among visitors gawking at the impressive archiecture. The precinct is also known as the Guildpact Precinct.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills
Choose 3
Art (Any), Commerce, Craft (Any), Courtsy, Language (Any), Forgery, Streetwise, Literacy
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Pride of (self, precinct, profession, or landmark)
• Despise (guild, race, profession, social class, or tourists)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Alchemist, Courtesan, Courtier, Entertainer, Guild Member (Any), Merchant, Mystic, Official, Physician, Priest, Scholar, Sorcerer, Thief, Warrior
Precinct Two
Precinct Two
Many professionals live here in clean and orderly neighborhoods, in the shadow of New Prahv, while mob bosses coerce residents in order to enrich themselves and influence local politics.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Athletics, Brawn, Endurance, First Aid, Locale, Perception, and either Boating or Ride
Professional Skills
Choose 3
Craft (Any), Healing, Lore (Any), Musicianship, Track, Literacy, Lockpicking
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Hatred of (guild)
• Respect (law, guild, power, or profession)
• Seek (peace, love, wealth, adventure, or power)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Alchemist, Courtesan, Entertainer, Guild Member (Azorius Senate, Boros Legion, or Orzhov Syndicate), Merchant, Mystic, Physician, Priest, Scholar, Sorcerer, Thief, Warrior
Precinct Three
Precinct Three
In the Greenbelt, nature has encroached into the urban enviornment to varying degrees, and folk here provide bountiful sustenance and domesticated beasts for most of the district.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Athletics, Locale, Endurance, Evade, First Aid, Perception, and either Drive or Ride
Professional Skills
Choose 3
Acrobatics, Art (Any), Craft (Any), Healing, Lore (Any), Survival, Track
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Protect (nature, animals, freedom, or community)
• Hate (destruction, guild, civilization, disorder, or disharmony)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Alchemist, Beast Handler, Farmer, Fisher, Herder, Guild Member (Gruul Clans or Selesnya Conclave), Merchant, Mystic, Physician, Priest, Scout, Shaman, Warrior
Precinct Four
Precinct Four
Constantly in the a state of turmoil, the scarred streets of Precinct Four are a proving ground for soldiers and marauders alike. Visitors here had best be spoiling for a fight.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Athletics, Brawn, Endurance, Evade, Insight, Stealth, Unwarmed
Professional Skills
Choose 3
Engineering, Craft (Blacksmithing), Healing, Lockpicking, Mechanisms, Streetwise, Survival
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Seek (destruction, peace, nature, freedom, progress)
• Hate (guild, civilization, order, or law)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Hunter, Guild Member (Boros Legion, Cult of Rakdos, Gruul Clans, or Izzet League), Miner, Mystic, Physician, Priest, Scout, Shaman, Sorcerer, Thief, Warrior
Precinct Five
Precinct Five
Precinct Five is where the learned folk of the Tenth District gather to discuss theory or to put their knowledge to practical use in the precinct's many schools, libraries, and laboratories.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Customs, Dance, First Aid, Influence, Insight, Sing, Willpower
Professional Skills
Choose 3
Beuraucracy, Culture (Any), Language (Any), Literacy, Lore (Any), Teach, Research
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Hate (guild)
• Seek (knowledge, peace, power, progress)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Alchemist, Courtesan, Entertainer, Guild Member (Azorius Senate, Izzet League, House Dimir, or Simic Combine), Merchant, Mystic, Official, Physician, Priest, Scholar, Shaman, Sorcerer, Thief
Precinct Six
Precinct Six
In the hardscrabble neighborhoods of Precinct Six, the working folk eke out a living by toiling at warehouses, docks, and factories controlled by callous employers. When night comes, the residents hide indoors to avoid becoming prey to creatures that stalk the darkness.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Athletics, Boating, Drive, Evade, First Aid, Stealth, Swim
Professional Skills
Choose 3
Commerce, Craft (Any), Gambling, Healing, Language (Any), Sleight, Seamanship
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Hate (guild, undead, monsters, night)
• Tolerate (crime, drugs, murder)
• Fear (Undercity, undead, monsters, night)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Beast Handler, Entertainer, Fisher, Hunter, Guild Member (Boros Legion, Cult of Rakdos, Golgari Swarm, Gruul Clan, or Orzhov Syndicate), Merchant, Mystic, Priest, Sailor, Shaman, Sorcerer, Thief, Warrior
The Undercity
The Undercity
Deep below the Tenth District lies a vast, thriving community of folk who have no desire or choice to live under the sky. Here, the Dimir. Golgari, Rakdos, and Simic hold sway in the caverns, causeways, and bodies of water that grace the darkest depths. The most dangrous creatures and people live in this forgotten place.
Standard Skills
All characters begin with +40 to customs and Native Tongue
Deciet, Endurance, Evade, Insight, Locale, Perception, Stealth
Professional Skills
Choose 3
Craft (Makeshift Weapons), Gambling, Healing, Lore (Undead or Undercity Monsters), Streetwise, Survival, Track
Moral Philosophy
Any. From the chosen philosophy, select one or two Traits as desired.
Passions
Choose one or two Passions from the following
• Loyaty to (guild)
• Hate (guild, undead, specific monster, surface)
• Fear (undead, specific monster)
• Love (friend, family member, or romantic lover)
• Or add an an additional Trait to the chosen Moral Philosophy.
Careers (Mythras)
Agent, Alchemist, Beast Handler, Farmer, Hunter, Guild Member (House Dimir or Golgari Swarm), Merchant, Miner, Mystic, Physician, Priest, Scout, Shaman, Sorcerer, Thief, Warrior
“When angels fall, humans must rise.”
Special Rules
Speed
Movement: 6 meters (16 feet)
Gifed Learners
There is a reason for humans being the dominate species on Ravnica. Humans are incredibly flexible and adaptable to nearly every situation thrown at them. They are gifted in learning new things, and as such recieve an extra Experience Roll beyond what is normally gained from CHA.
Lucky
Luck has also been a factor that seems to favor the human race over all others. Humans recieve an extra Luck Point beyond what is normally obtained from POW.
Endurance Runners
Throughout history, Humans have been exceptional at keeping a steady pace over long periods of time. Where most other races and creatures would collpase of exhaustion, humans can push themselves beyond what is normally capable of. Any Endurance roll involving running or walking is one grade easier.
Adept Throwers
Like running, throwing has been a core part of humans as they evolved. A special bone in their wrist gives them an advantage over other races when it comes to throwing far and accurate. Any roll, or attack that involves throwing is rolled one grade easier.
Guild Affiliations
Humans have no trouble fitting into any of the 10 guilds. They are a common sight throughout all of them, and every guild is more than welcome to recruit a human into their service. As humans tend to gravitate towards White mana, however, the
Azorius Senate and the
Boros Legion seem to be the more popular choice among them.
History
Modern human have existed in Ravnica for hundreds of thousands of years. Having evolved from primates, they are the most prolific race on the planet. Throughout Ravnica's history, humans have dominated the land with their sprawling empires and long reach, and most of the guilds today had been started by and ruled by humans thousands of years ago. Today, there are no humans who maintain the title of Guildmaster, though the living Guildpact Jace is a human. Humans are plentiful in every guild, and many of the most powerful beings on the planet are human.
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