BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Zonot Dwellers

Anyone who lives within a zonot is undoubtedly a member of the Simic Combine. Their insular nature has create a culture all their own in the midst of the city around them, focused on life, growth, and philosophy.

Of Home and Biome

Languages. You can speak, read, write, and understand Common and Primordial (Aquan).
Biomancy. All zonot dwellers learn a bit of magic to get by. You know the mage hand cantrip. When you reach 3rd level, you can cast detect poison and disease once as a 1st-level spell without material components. At 5th level, you can cast locate animals or plants once as a 2nd level spell without material components. When you cast these spells in this way, you do not expend spell slots, and if you cast them with spell slots, you must use a focus or provide material components. You must finish a long rest before you can cast these spells in this way again.
First Aid. Your entire culture is intimately focused on the interactions between biology and the other systems of the world. When you make a Wisdom (Medicine) check to stabilize a creatue, you have advantage on the check.

Comments

Please Login in order to comment!