D&D 5e 2014 Custom Feats


Ancient Custom Feats


Just preserving homebrewed feats we had used in our campaigns for referencing or idea generation. Many of these will remain forgotten as we have moved on to D&D 5e 2024. Moving all of these feats to a singular page will also reduce the amount of "dead" articles on this WorldAnvil.



A Touch of Druidry

Having spent time traveling and training alongside someone of a Druidic Circle, you have picked up a few things.
You gain the following benefits:
  • You may choose a single cantrip from the Druid's spell list.
  • You may choose one 1st-level spell from the Druid's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
  • You may use any spell scroll that could be used by a Druid.
Your spellcasting ability for these spells is Wisdom.

Arcane Wellspring

Locked inside you, placed by blood or a powerful being, is an untouched wellspring of power. Slowly, as the days go by, you feel you can dig deeper towards it.
For Warlocks, this power comes from your Patron. For Sorcerers, this power comes from the innate power found within you.
You draw from a place of deep and primal power, calling forth magic in its purest form. Once per short rest when you cast a spell of 1st level or greater, you may impose disadvantage on any saving throw made to resist your spell.


If you are both a Warlock and a Sorcerer when you take this Feat:
Choose one spell from the sorcerer spell list, this spell doesn't count against the number of sorcerer spells you know and cannot be replaced when you gain a level in this class.

Bag of Tricks

No matter the situation, you always have a trick up your sleeve.
You gain the following benefits:
  • One additional cantrip from the Wizard Spell list of your choice.
  • Proficiency in one skill of your choice.
  • Proficiency in one tool of your choice

Beast of Many Forms

While other Druids focus on forms that inspire fear or terror, you understand the utility of creatures both big and small.
Beast of Many Forms
When you Wildshape into a CR 0 Beast, you do so without expending a WildshapeCharge. Additionally, while in the form of a CR 0 Beast, you have advantage on all Stealth (Dexterity) checks.

Belittling Words

When talking down to the lesser creatures, the prideful Peak Elves make sure to lace their words with arcane power.
You gain the following benefits:
  • You gain proficiency in the Deception, Intimidation, or Persuasion skill (your choice).
  • You learn the Vicious Mockery cantrip.
  • The Vicious Mockery cantrip can be cast using your bonus action if the target is not of Elvenkyne.

Blessed Form

As your Core acquires new and varied experiences, it seems to warp and shift itself as if activated by the runes that now coat your outer plating. The most prominent change is the marble symbol of Telia proudly displayed at the center of your chest. You can feel her call to return, no matter where you find yourself.
You gain the following benefits:
  • Your maximum for your Charisma scores is now 22.
  • Increase your Charisma by 1, to a maximum of 22.
  • You are immune to the Poisoned condition.
  • As an action, you can trigger several runes around your body, instantly cleaning your entire body to a marbled sheen.
  • No matter where you are, as long as you remain on Ravare, you know the direction to the City of Marble.

Born of the Black Hills

Your people have been mining Blackstone for so long, some of its properties have been absorbed into your very bodies.
You gain the following benefits:
  • You are resistant to Piercing damage.
  • You increase your AC by 1.
  • Your maximum carry capacity is increased by 50 pounds.

Comprehend Divine

With so many encounters with the Divine, you have learned how to filter and categorize that which you sense.

Comprehend Divine

This replaces your Divine Sense ability.
As an action, you can open your awareness to detect the forces of the Divine. You choose a creature within 60 feet of you that you can see, and you can learn if its type is celestial, divine, fiend, or undead. You then learn additional information based on their type. If used on an object, you can detect if Divine magic has been used on it.

If Celestial:

You know who they serve.

If Fiend:

You know who they serve.

If Divine:

You know their Domains and their rank in the Divine Hierarchy.

If Undead:

You know if they are Unfallen or Necromantic Undead.

Additionally, within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. There is no limit to how many times you may use this action.

Curse Breaker

The Cosmos is riddled with dark magics meant to punish those who have searched too far into her past. Through practice, you have learned how to break these traps.
You gain the following benefits:
  • You specialized in the identification and disposal of cursed artefacts. You learn the Remove Curse spell and can cast it once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
  • You have Advantage on saving throws made to resist the effects of curses and cursed objects.
  • You gain proficiency in Arcana or History.

Dedication to Fear

As the blessing of your angelic benefactor flows through your blood, you learn that you can reach out and speak with them in times of need.

Angelic Intervention

Through a minute-long ritual, you may contact the Angel that bestowed its blessing upon you or your family. Though the DM is in control of the Angel, it is likely to assist you if it is able. This ability does not work within a Divine’s Domain that your Angel does not follow. You may only use this ability once per long rest.
Additionally, you gain proficiency in the Intimidation skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

Dedication to Marble

As the blessing of your angelic benefactor flows through your blood, you learn that you can reach out and speak with them in times of need.

Angelic Intervention

Through a minute-long ritual, you may contact the Angel that bestowed its blessing upon you or your family. Though the DM is in control of the Angel, it is likely to assist you if it is able. This ability does not work within a Divine’s Domain that your Angel does not follow. You may only use this ability once per long rest.
Additionally, you gain proficiency in thePersuasion skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

Destructive Calling

Artificers across the Cosmos have always enjoyed the destructive powers of their creations. Some, such as yourself, have even studied this destruction until it has become an art.

Destructive Calling

You have learned to overcharge objects with Glow, making them unstable and volatile. As an Action, you can touch a small or tiny object and create a dangerous explosive out of it. You may drop the object at your feet or use your action to throw the object to a point within 30 feet. At the beginning of the next turn, it will explode in a 10-foot radius sphere, dealing damage relative to the size of the object.
A tiny object explodes, dealing 1d6 fire damage and 1d6 thunder damage, emitting a sharp crack audible out to 80 feet.
A small object explodes, dealing 1d8 fire and 1d8 thunder damage, emitting a thunderous boom audible out to 120 feet.

Energetic Core

Through meditation and a newfound understanding of your Blackstone Vestige, you have found a way to store Ki within your Blackstone Core similar to how others have learned to store magical power.

Energetic Core

Increase your maximum Ki Points by 4. Additionally, you can spend 10 Ki Points as an action to purge yourself of a point of Exhaustion or to remove the Unconscious condition from yourself. You can use this action while Unconscious.

Essence Adaptation

A Verdite's adaptability as their strongest strength, allowing them to master twice as much.

Adaptation

Choose another Subclass from your starting Class, you learn the subclass features you would earn from that class by the third level.
An example would be a Battlemaster Fighter would gain the Improved Critical class feature from the Champion subclass, or a Life Cleric could learn Arcane Initiate and Channel Divinity: Arcane Abjuration from the Arcana subclass.

First Man Heritage

The history of your people has always been a point of interest for you. Be it religious fervor, intense study, or just an innate understand you seem to be almost able to divine histories long past.
You gain the following benefits:
  • You gain proficiency in the History skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
  • You are suddenly, and indescribably, able to understand, read, and write the language of Hulm. This is believed to be the original language of Humanity and is not taught but discovered. It is found in ancient places across the Cosmos.

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