Valorine- Lvl 13 Marksman rouge
Physical Description-
A devilishly handsome male red teifling with black swirling tattoos across his body. He is dressed in bluish green shotgun coat, with a dashing fedora of the same color and a confident smile. He is equipped with a blackened steel dagger , a slugger on on hip and a longshot slung over his shoulder. Speaks with a slight Irish accent.
Fighting Strategy-
Valorine is a ranged fighter, but prefers to not fight if it can be avoided. He is careful in his approach, and likes to get a feel for a potential opponent before engaging in combat. Is proficient in ambush scenario's, and an accomplished hunter, one of the better bounty hunters in the world.
Str-12 | Dex-18 | Con-14 | Wis-8 | Int-16 | Cha-18 |
+1 | +4 | +3 | -1 | +3 | +4 |
- Armor Class- 18
- Health Points- 150
- Speed- 35ft
- Save Throws: Dex +9, Con +8
- Athletics +6, Insight +4, Investigation +8
- advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
- Can speak common, elvish, dwarven, and read thieves cant
- 6 shot slugger
- 2 shot long shot
- Shortsword
- Dungeoneers pack
- Archery Fighting Style- When you use a ranged weapon, you gain a +2 bonus to damage rolls with that weapon.
- Cunning Action- can hide, disengage or dash as an action
- Steady Aim- if you dont move, can grant yourself advantage on 1 attack
- Uncany Dodge- can halve damage when something hits you once per day
- Evasion- take half damage on failed Dex saves, and no damage on passed Dex saves.
- Targeted Shot- when you hit a target, can impose disadvantage on the next attack, knock prone, or disarm, 3 times per day. Also deals an additional 2d6 sneak attack damage.
- Worth the Wait- if you spend 5 minutes observing a target, double sneak attack dice on first strike against them.
- Extra attack- can attack twice per turn
- Slugger 6 shot- 1d8+6, +10 hit. Range 60/120
- Longshot 2 shot- 1d12+6, +10 hit. Range 80/200
- Sneak Attack- deal additional 6d6 per turn if target is within melee of an ally, or have advantage on the roll.
- Targeted Shot- deal additional 2d6 sneak attack when using this ability
Level 18 Upgrades
- Eagle Eyes- if an enemy within your sight and range moves, it provokes an opportunity attack. You can make an attack this way a number of times per day equal to your proficiency modifier.
- Fan the Hammer- once per day, you are able to unload an entire weapons magazine as an action.