Valorine- Lvl 13 Marksman rouge

Physical Description-   A devilishly handsome male red teifling with black swirling tattoos across his body. He is dressed in bluish green shotgun coat, with a dashing fedora of the same color and a confident smile. He is equipped with a blackened steel dagger , a slugger on on hip and a longshot slung over his shoulder. Speaks with a slight Irish accent.   Fighting Strategy-   Valorine is a ranged fighter, but prefers to not fight if it can be avoided. He is careful in his approach, and likes to get a feel for a potential opponent before engaging in combat. Is proficient in ambush scenario's, and an accomplished hunter, one of the better bounty hunters in the world.    
Str-12 Dex-18 Con-14 Wis-8 Int-16 Cha-18
+1 +4 +3 -1 +3 +4
  • Armor Class- 18
  • Health Points- 150
  • Speed- 35ft
  • Save Throws: Dex +9, Con +8
  • Athletics +6, Insight +4, Investigation +8
  • advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence checks to recall information about such creatures.
  • Can speak common, elvish, dwarven, and read thieves cant
Equipment
  • 6 shot slugger
  • 2 shot long shot
  • Shortsword
  • Dungeoneers pack
Abilities
  • Archery Fighting Style- When you use a ranged weapon, you gain a +2 bonus to damage rolls with that weapon.
  • Cunning Action- can hide, disengage or dash as an action
  • Steady Aim- if you dont move, can grant yourself advantage on 1 attack
  • Uncany Dodge- can halve damage when something hits you once per day
  • Evasion- take half damage on failed Dex saves, and no damage on passed Dex saves.
  • Targeted Shot- when you hit a target, can impose disadvantage on the next attack, knock prone, or disarm, 3 times per day. Also deals an additional 2d6 sneak attack damage.
  • Worth the Wait- if you spend 5 minutes observing a target, double sneak attack dice on first strike against them.
Attack Actions
  • Extra attack- can attack twice per turn
  • Slugger 6 shot- 1d8+6, +10 hit. Range 60/120
  • Longshot 2 shot- 1d12+6, +10 hit. Range 80/200
  • Sneak Attack- deal additional 6d6 per turn if target is within melee of an ally, or have advantage on the roll.
  • Targeted Shot- deal additional 2d6 sneak attack when using this ability
Gain 6 HP each level up beyond 12
Level 18 Upgrades
  • Eagle Eyes- if an enemy within your sight and range moves, it provokes an opportunity attack. You can make an attack this way a number of times per day equal to your proficiency modifier.
  • Fan the Hammer- once per day, you are able to unload an entire weapons magazine as an action.