The Warrior
The Warrior
Divine Title: The Warrior
Alignment: Chaotic Neutral
Patronage: Glory, Combat, Raiding, Leadership, Rivertangle Clansmen
Symbol
A stylized longship with a dragon-headed prow, its sails billowing with wind, encircled by a ring of interlocking axes and waves. This emblem represents the unity of the clans under a single banner, the might of naval prowess, and the relentless pursuit of glory.
Appearance
In divine manifestations, The Warrior appears as a towering figure clad in armor forged from the bones and steel of fallen enemies, adorned with tribal tattoos and war paint. His eyes blaze with the fervor of battle, and his presence exudes an aura of unyielding strength and indomitable will. He often wields a massive greataxe, its blade etched with the names of legendary foes he has vanquished.
History and Mythos
Mortal Origins
Born among the Rivertangle Clansmen of Lindus, The Warrior was once a formidable chieftain known for his unparalleled prowess in combat and strategic brilliance in naval warfare. He unified the disparate clans through sheer strength and charisma, leading them to numerous victories against formidable foes. His mastery of longship raids and deep understanding of the waterways made him a legendary figure among his people.
Ascension to Divinity
The Warrior's ascension is shrouded in tales of epic battles and heroic feats. Legends speak of a climactic battle where he led his people against overwhelming odds, sacrificing himself to secure their survival and victory. Moved by his valor and unyielding spirit, the World Turtle granted him godhood, elevating him as the eternal embodiment of martial excellence and the relentless pursuit of glory.
Worship and Influence
Followers
The Warrior's devotees are primarily among the Rivertangle Clansmen, who honor him through martial prowess, daring raids, and unwavering loyalty to their clans. Warriors, raiders, and leaders invoke his name before battles, seeking his favor for strength and victory. His teachings emphasize the importance of courage, honor in combat, and the pursuit of personal glory.
Temples and Shrines
Temples dedicated to The Warrior are often constructed near rivers or coastal regions, reflecting his association with naval warfare. These sacred sites are adorned with weapons, shields, and trophies from battles, serving as both places of worship and communal gathering spots for warriors to share tales of valor.
Tenets of The Warrior
- Strength Above All: Valor and might are the highest virtues; prove your worth through deeds in battle.
- Unity Through Leadership: Lead with courage and inspire others to greatness; a true leader earns their place through action.
- Glory in Combat: Seek out challenges and confront them head-on; glory is found on the battlefield.
- Honor the Fallen: Respect those who have fought valiantly, whether friend or foe; their spirits join the eternal war.
Relic of The Warrior: Wyrdfang, the Warleader’s Axe
"If your name is forgotten, make sure the echo of your blow rings in your enemy’s bones."
Weapon (Greataxe or Hand Axe), Legendary → Artifact
Requires attunement by a Barbarian, Fighter, or any martial character who has led others in battle, or fought to protect their clan, tribe, or people.
Forged from a petrified tusk of a sea wyrm and inlaid with Rivertangle iron, Wyrdfang is more than a weapon—it's a symbol of clan-born dominance and freedom-earned ferocity. When raised in rage, it hums like a distant war drum. It bears no arcane glyphs—only notches for every war won and captain slain.
Initial Form: Wyrdfang, the Blood-Tide Axe (Level 10–13)
Weapon Properties:
- +2 to attack and damage rolls
- Counts as magical for purposes of overcoming resistance
- When used in two hands, critical hits deal an extra 2d12 of damage (brutal cleaving)
Features:
- Tide of Blood (1/short rest):
When you reduce a creature to 0 HP, you may immediately move up to 20 feet and make another melee weapon attack as part of the same action. If you hit, the second creature takes an additional 1d12 damage. - Wyrdbound Resilience:
While raging, you gain resistance to cold and lightning damage in addition to the usual resistances. You also do not suffer exhaustion after your first rage per day. - Sea Wolf’s Will:
You can hold your breath for up to 30 minutes, and you gain advantage on all Strength (Athletics) checks related to swimming or climbing.
Awakened Form: Wyrdfang, the Howl of the Warrior-God (Level 17–20)
(When awakened, Wyrdfang's edge gleams with primal essence. It exudes an aura of thunder and salt, and faintly leaves spectral axe trails behind each swing.)
Upgraded Properties:
- +3 to attack and damage rolls
- Once per round, if you move at least 15 feet before hitting with the axe, you deal an extra 3d6 slashing damage
Advanced Features:
- Rage of the Clansuniter (1/long rest):
When you enter rage or combat frenzy, you may choose up to 3 allies within 30 feet. They gain the following for 1 minute: - +1d4 to melee damage rolls
- Advantage on saving throws against being frightened or restrained
- Temporary hit points equal to your proficiency bonus
- Whale-Bone Resurgence (1/long rest):
When reduced to 0 HP, you may instead drop to 1 HP and explode with a pulse of primal might. All enemies within 10 feet take 3d8 thunder damage and must succeed a Strength save (DC = 8 + proficiency + Strength mod) or be knocked prone. You gain resistance to all damage until the end of your next turn. - Blood-Salt Memory:
For every battle you survive while wielding Wyrdfang, its haft records a ghostly rune. Once per long rest, you may invoke one rune to: - Automatically succeed a failed Strength saving throw
- Re-roll a missed attack with advantage
- Instantly end the stunned, paralyzed, or grappled condition on yourself
Awakening Trigger:
*Wyrdfang awakens when wielded by one who has led warriors into battle and either:
- Defended their allies against impossible odds,
- Survived after being the last one standing, or
- Chose leadership over personal glory in a moment of crisis.