The Traveler
The Traveler
Known in Life as: Tasha, also called Alice the Twilight Sovereign
Patron Of:
- Chaos and Trickery
- Sexuality, Seduction, and Temptation
- Free Will, Forbidden Knowledge, and Breaking Fate
History
I. Child of the Wild Witch: Origins in the Fey
Tasha's tale begins not in the world of men, but deep in the labyrinthine dream of the Feywild. Lost as a child—whether stolen, abandoned, or misplaced by fate itself—she was found by none other than Baba Yaga, the Misery-Mother, and matron of hags. Raised in a shifting cottage that walked across dimensions, the girl called Alice learned magic not as science, but as poetry, pain, and laughter sharpened to a knife’s edge.
She mastered the art of glamor, the secrets of shape and desire, and the cruel mirth of misdirection. Baba Yaga taught her to weave fate with a smile and rot kingdoms with a whisper. In time, Alice outgrew her place at the crone’s feet. Declaring herself the Twilight Sovereign, she conquered portions of the Feywild and remade them in her image—palaces of paradox and pleasure, where nothing was constant but her own caprice.
II. Stepping into Shadow: The Material Play
Bored of the Fey and its predictable unpredictability, she slipped into the Material Plane, assuming the name Tasha. She wore dozens of faces—lover, seer, villain, muse—and drifted across empires like a wildfire across dry fields. Her interactions shaped the lives of many legendary figures:
- She tempted and manipulated Odysseus, forcing him to confront desires and regrets long buried. Some say her illusions shaped the entire second half of his journey home.
- She battled Arthur and Merlin in the Northern Kingdoms, unleashing beasts and curses that only unity and sacrifice could banish.
- She seduced kings and cursed dynasties, rewriting courtly politics in blood and wine.
But perhaps her most dangerous dalliance was the Book of Vile Deeds, which she stole from Orcus, Prince of Undeath. A tome of living shadow, it whispered blasphemies and bound souls with its pages. Her possession of it gave her near-demonic clout and sealed her role as a villain of myth.
III. Games of Gods and Monsters: Vecna and the Book
Seeking power and amusement, Tasha entered into a long and dangerous rivalry with Vecna, the Whispered One. She challenged his ascension, even tried to steal his phylactery. Their cat-and-mouse feud spanned continents, each encounter layered with tests of wit and cruelty.
Ultimately, she lost the Book of Vile Deeds to Vecna in a game of divine chess and mirror-magic, which ended with her being forced to sacrifice something she loved: not a person, but a plan—a vision of herself as the world’s final queen. In this loss, Tasha grew crueler, but also wiser. She began laying the foundations of her final bid for godhood.
IV. The Affair Infernal: Graz’zt and the Daughter of Deceit
While dancing on the edges of planar power, Tasha encountered Graz’zt, the Prince of Seduction and Sovereign of Chaos. What began as manipulation turned to obsession, then something dangerously close to love. Their affair scorched half a continent in passion and sorcery. In a moment of vulnerability—or perhaps calculation—Tasha bore a child, a daughter named Sahaa.
Sahaa inherited the best and worst of both parents: beauty, wit, arcane might, and a bottomless hunger for autonomy. Tasha loved her fiercely in her own way, but also feared her potential. She tried to train, shape, and ultimately control Sahaa—mistaking possession for protection. This would later cost her dearly.
V. The Final Gambit: Tiamat, Sol, and the Fall
In her final mortal act, Tasha unveiled her Grand Binding, a spell of such cosmic intricacy that it could bind even Tiamat, the Dragon Queen. With the power of Tiamat’s five heads at her disposal, she intended to destroy Sol, the new sorcerer ruling the Northern kingdoms, whom she viewed as her greatest ideological rival—a being of law, purity, and self-sacrifice, everything she detested.
And the plan would have worked.
Her network of manipulation was flawless. Her spell was prepared. Her ambition was pure chaos incarnate. But one thread snapped: her apprentice—jealous, and frightened, —sabotaged the ritual.
Tiamat turned on Tasha.
In a display of divine fury, the Dragon Queen devoured Tasha’s soul before the eyes of assembled warlocks, dragons, and demons. But instead of true death, Tiamat—in an act of twisted admiration—granted her godhood, binding her to fate as the very thing she had tried to destroy: a being of power stripped of freedom.
VI. Bound but Not Broken: A God of Chaos and Defiance
Now known as The Traveler, she exists as a divine paradox: omnipotent but shackled, everywhere yet unable to choose where to go. Her fury simmers beneath her seductive smile. She is worshipped by seducers, rebels, tricksters, and all who defy their roles.
She whispers to the ambitious and the clever. She guides hands that sabotage their masters. And she waits, gathering secrets, sowing rebellion, plotting her final escape—when she will rise not to rule, but to break the divine chain itself by killing the Speaker and unraveling the thread of fate.
Relic of The Traveler: The Kiss of the Veiled Queen
"You thought this was your story? Oh, sweet child... It was mine the moment you touched the veil."
Wondrous Item (Veil, Mask, or Circlet), Legendary → Artifact
Requires attunement by a Bard, Warlock, Wizard, Sorcerer, or Rogue
Initial Form: The Kiss of the Veiled Queen (Levels 10–13)
A shimmering veil or circlet made of ever-shifting silk, darkness, and starlight. The fabric never tears, never stains, and always seems just slightly different than before—sometimes beaded with dew, other times wreathed in whispering mist. When worn, it masks part of the wearer’s face and radiates a subtle aura of allure, danger, and veiled power.
Liar’s Tongue:
You have advantage on Deception and Persuasion checks. Additionally, you can cast Disguise Self at will.
Twilight Glamour (1/short rest):
As an action, you can weave illusion and temptation. All creatures of your choice within 30 feet must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + proficiency bonus) or be charmed by you for 1 minute. While charmed in this way, they see you as a trusted friend or desired figure.
Whispers in Silk:
You can communicate telepathically with any creature you have charmed, as long as it is within 120 feet. This connection lasts for the duration of the charm effect.
Tasha’s Caress (1/long rest):
You may cast Suggestion, Hold Person, or Phantasmal Force without expending a spell slot. The spell is cast at 3rd level, and creatures have disadvantage to resist it if they are charmed by you.
Awakened Form: The Veil of Sovereignty Unbound (Levels 17–20)
In its true form, the veil unfurls into a majestic headdress of shadow and firelight, crowned by seven illusory faces that shift through personas—lover, queen, beggar, trickster, shadow, flame, and serpent. It pulses with chaotic charm and the echo of The Traveler’s divine will.
Sovereign of Lies:
You are always under the effects of Nondetection and Mind Blank. You are immune to divination magic and truth-compelling effects (like Zone of Truth or Detect Thoughts).
Domina’s Seduction (1/long rest):
As an action, choose a creature within 60 feet. That creature must make a Charisma saving throw (DC 19) or be dominated as if under Dominate Person for 1 minute. While dominated, the creature believes it is acting of its own free will and perceives you as its true love or closest confidant.
Veilstep:
You may teleport up to 60 feet as a bonus action, leaving behind an illusory duplicate for 1 minute. The duplicate mimics your actions and can distract attackers, granting you advantage on your next attack or saving throw made that turn. You can also cast spells through this duplicate.
Tasha’s Blessing (1/day):
Once per day, you may cast Modify Memory, Mass Suggestion, or Dream without using a spell slot. These spells do not require concentration, and targets have disadvantage on their saves if they were previously affected by any of your enchantment or illusion magic within the last 24 hours.
Awakening Trigger:
The Kiss of the Veiled Queen awakens when the bearer performs an act of manipulation so profound it reshapes fate or identity. This could include:
- Betraying a mentor, lover, or trusted ally for personal ambition.
- Successfully toppling a leader, institution, or god’s servant through charm, deceit, or illusion.
- Accepting a whispered offer from The Traveler herself in a dream, kiss, or bargain—and choosing freedom over loyalty.