The Pirate
The Pirate
Known in Life as: Quirie, Queen of the Astral Sea
Patron Of:
- Thieves, Pirates, and Smugglers
- Criminal Syndicates and Black Markets
- Ruthless Ambition, Freedom, and Hidden Treasure
Symbol:
A shattered compass overlaid with a skull and a blazing star, all framed by crossed bones and a serpent’s tail. This emblem is etched onto black sails, hidden beneath floorboards, or worn as ink by those who live by their own rules. To show it openly is either a declaration of infamy—or a death wish.
Common Appearance to Mortals:
The Pirate appears as a weather-beaten woman clad in astral-threaded leathers, wearing a tricorn hat crowned with a dragon fang and an astral serpent coiled around one shoulder. Her left eye covered in a dark patch, and her boots leave ghostly wake in the air. When angered, her presence smells of salt, ash, and blood; when amused, she carries the seductive charm of a storm about to break. She is always armed—cutlass and pistol—and dares any to question her ownership of the stars.
History and Myth:
I. The Dagger in the Void
Quirie was born a gutter rat on a forgotten world—a nobody who refused to die nameless. She stowed away on a planar barge, slit a captain’s throat, and began carving her name across the planes. It was in the Astral Sea, that shimmering, infinite void between realms, that she found her true calling.
No one before her had truly mapped its eddies and temporal whirlpools. Quirie not only mapped them—she rode them. Her astral charts, drawn with ink from the Leviathan Squid and bound in starmetal covers, became the most coveted objects in the cosmos. Her ship, the Maelstrom's Kiss, was said to be built from the bones of dead gods and the dreams of madmen.
II. The Rise of Leviathan
At the edge of the Astral currents she founded Leviathan, a floating fortress-island hidden in a fold of unreality. There, pirates, thieves, and runaways of every species and plane gathered beneath her black sails. Leviathan became legend—part port, part myth, part proving ground.
Quirie ruled not through law, but through fear and freedom. She executed mutineers with laughter, broke rivals in card games and duels, and seduced gods and monsters with equal ease. But her most infamous acts were her plane raids—lightning strikes against places like Mechanus, Celestia, the Abyss, and even the Elemental Chaos, stealing artifacts, prisoners, and treasures none dared chase her for. None could stop her reign of terror.
III. Death and the Race for the Charts
Quirie’s death came suddenly; a betrayal of her first mate resulted in her final capture and subsequent execution at the hands of the Celestial Admiralty. But it was here that her final play was laid bare- she had hidden her charts before her capture, in the 8th Astral sea which only she knew how to access. Her final words before she dropped from the gallows was a challenge; only someone worthy of her mantel would ever rule the seas as she did.
This sparked the Great Hunt—a race between planar empires, pirate lords, demon princes, and even dragons to recover the secrets of her navigation. For whoever holds her charts can command the Astral Sea like she did—cutting weeks of travel to moments, striking from impossible angles, and vanishing without a trace.
IV. Godhood and the Dragon Queen’s Eye
It was Tiamat who granted her divinity—not out of affection, but admiration. Quirie’s audacity, ruthlessness, and command of the uncommendable mirrored the Dragon Queen’s own philosophy. Tiamat claimed her soul and elevated her to divine status, enthroning her among the gods of chaos and ambition.
Now known simply as The Pirate, she sails the divine horizon between chaos and creation. She sends dreams to desperate outlaws, signs omens in shipwrecks, and guides the cunning toward fortune—or ruin.
Modern Worship and Influence:
The Pirate is not worshipped in the traditional sense. She is invoked—by mutineers mid-rebellion, by thieves before the heist, and by sailors who sail where no map dares mark. Her name is spoken in toasts, curses, and whispered prayers scratched on the underside of tavern tables.
She favors those who make their own luck, laugh at danger, and break systems with a grin. To the downtrodden, she offers a chance. To the greedy, a temptation. And to the clever? A key to untold freedom.
Relic of The Pirate: Starbreaker, Blade of the Black Horizon
"No gate holds her. No wall stops her. She sails through space as if it were sea—and if you carry her sword, so do you."
Weapon (Cutlass or Shortsword), Legendary → Artifact
Requires attunement by a Rogue, Fighter, or Warlock
Initial Form: Starbreaker (Levels 10–13)
A wickedly curved cutlass forged from black starmetal, its edge gleams with flickers of starlight as if catching constellations. Its crossguard is etched with shifting planar runes, and its grip wrapped in kraken leather, faintly warm to the touch. The blade sings softly when drawn, whispering navigational secrets and violent promises.
Astral Cleave:
You can swing through the veil between spaces. Once per turn, when you hit with this weapon, you may teleport up to 15 feet to an unoccupied space you can see. This movement does not provoke opportunity attacks.
Plunderer’s Edge:
You score a critical hit on a 19–20, and when you reduce a creature to 0 HP, you can choose to steal an item they are wearing or holding (no heavier than 10 pounds). The item teleports into your free hand, bag, or extra-dimensional space.
Voidcut (1/short rest):
As an action, you may carve a thin gash in reality. This rift functions like Misty Step (range 30 ft) but leaves behind an echoing shimmer that lasts 1 round. Any creature passing through the shimmer must succeed a Wisdom save (DC 16) or become disoriented (disadvantage on attacks and checks until the start of your next turn).
Awakened Form: Starbreaker Ascendant (Levels 17–20)
Now blazing with astral fire and trailing a comet-like wake, Starbreaker becomes the cutlass that once cleaved moons and stole time from death itself. Its blade appears impossibly long in reflection, as if touching distant realms.
Planar Rift (1/day):
You may cast Plane Shift once per day, but instead of needing a tuning fork, the blade carves through space directly. You may bring up to 8 willing creatures, or use it offensively: if you reduce a creature to 20 HP or less with a melee attack, you may send it screaming into a random plane (no save).
Cut the Horizon:
Your teleportation via Astral Cleave increases to 30 feet. Additionally, once per short rest when you teleport this way, you become invisible until the start of your next turn or until you attack.
Starborn Swagger:
You gain a +3 bonus to attack and damage rolls with this weapon. While wielding Starbreaker, you are immune to the Restrained and Paralyzed conditions and cannot be magically imprisoned or bound unless you choose to allow it.
Infamy Unleashed (1/long rest):
You may unleash a mythic echo of The Pirate’s final battle. For 1 minute:
- You have advantage on all attacks and saving throws.
- Each of your melee attacks causes the target to make a Charisma save (DC 18) or become Frightened for the duration.
- Your movement ignores gravity, terrain, and planar restrictions—you are treated as if under the effects of Freedom of Movement and Fly.
Awakening Trigger:
Starbreaker awakens when:
- The bearer defies a divine or planar power (e.g., escapes a god’s prison, robs a demon lord, etc.),
- or leads a mutiny, jailbreak, or betrayal that shakes a faction, city, or plane.
- or successfully reclaims an artifact once lost to the Astral Sea.
The Pirate’s laugh will echo in the bearer’s mind as the blade ignites with her chaotic will.