The Armorer
Name: Draline Frostwrought
Divine Title: The Armorer
Alignment: Order
Patronage: Craftsmanship, Armorers, Forge Workers, Innovation, the Dvalian People
Symbol:
A stylized anvil encased in ice, with a hammer and chisel crossed behind it. The anvil bears a glowing rune that mimics a snowflake fractured into symmetrical gear-like patterns—representing precision, resilience, and innovation born from cold endurance.
Common Appearances:
- The Iceforged Matron: A sturdy, middle-aged dwarven woman clad in radiant, rune-etched armor. Her hair is woven with metal thread and frost, and her breath mists the air regardless of heat. In her hands, she carries a forge-hammer made of ice and adamant.
- The Ember Smith: A blue-skinned dwarven figure with glowing eyes, appearing in the heart of forges or when new alloys are discovered. She silently observes but leaves behind tools or blueprints.
- The White Flame: A spectral apparition in battle—her silhouette shimmering with frost and plated metal—who appears before Dvalian warriors about to fall, offering one last surge of strength or protection.
History and Mythos
The Forgeblood of Dval
Draline Frostwrought was born in the snow-choked depths of the Dvalian under-mountain holds, during a time of fractured clans and dwindling greatness. A smith’s daughter, she showed genius-level aptitude in metallurgy and runework from a young age. Even as a child, she questioned tradition not out of disrespect, but to push her people toward excellence. Many called her arrogant—she called herself accountable.
The Tarrasque of Frost and Steel
Her rise began when, while exploring ancientruins i the Ironroot Forest, she discovered a portal to the Plane of Ice. Through it, she and her companions found the legendary Frostwrought Tarrasque—a titan of elemental and bestial forces. Through intellect, tenacity, and a willingness to learn from the impossible, she harvested its breath, capturing its cold fury in enchanted crucibles.
From this, she forged Ice Flecks: metal alloys of adamantine quenched in Tarrasque breath, later infused with cold iron and soul-tempered steel. These materials birthed armor like nothing the world had seen—resistant to magic, near impervious to blade, and uniquely suited to endure the arcane storm of modern warfare.
The Age of Invention
Draline returned not only with armor but with unity. She challenged the High Chieftains of the fractured Dvalian Holds to single combat—not with blade, but with craft. She bested them with invention: armor that could not be pierced, firearms thatblew apart metal, and tactical doctrine that reshaped war itself.
Her influence, combined with the firearm revolution sparked by her designs, launched the Dvalian people into a golden age. Her banners were not soaked in blood—but steam, ice, and blueprints. Under her guidance, the Dvalian Empire rose as a technological and martial force rivaling any empire in Rassoran’s recorded history.
Ascension and Divine Patronage
Upon her death—aged, undefeated, and still designing—the World Turtle stirred from his slumber. He had watched her not for power, but for purpose. Draline had built—not just weapons, but a legacy of unity, resilience, and forward motion. With a whisper of frost across the anvil of the world, the World Turtle lifted her to divinity.
Divine Role and Worship
As The Armorer, Draline is worshipped not through song or sacrifice—but through craft, perfection, and mentorship. Her temples are forges. Her prayers are sparks. Her most devoted followers are not just blacksmiths, but engineers, inventors, and guild masters who understand that stability is not conservatism—it is refinement.
Common Tenets of Her Faith:
- “Build what lasts, and make it worthy of being remembered.”
- “Innovation is not rebellion—it is responsibility.”
- “Protect those beneath your shield, even from themselves.”
- “Never make war without the tools to rebuild after.”
Relic of Draline Frostwrought: Forgeheart, the Armorer’s Mantle
"Strength is not raw power. It is design. It is sacrifice. It is the will to stand still when the world breaks around you."
Wondrous Item (Suit of Heavy Armor), Legendary → Artifact
Requires attunement by a character proficient in heavy armor. Best used by Fighters, Paladins, Artificers, or Clerics who embody discipline, resilience, or crafting traditions.
Initial Form: Forgeheart Plate (Level 10–13)
This heavy armor is forged of Ice Fleck alloy—a fusion of adamantine, cold iron, and the breath of the Frostwrought Tarrasque. The armor hums faintly when near active spellcasters and resists enchantment on a fundamental level. The pauldrons are etched with glacial runes that adapt slightly in the presence of arcane effects.
Armor Properties:
- AC: 18 (treated as plate armor, but weighs only 40 lbs)
- You suffer no disadvantage on Stealth checks while wearing this armor
- Grants resistance to cold and force damage
Core Features:
- Anti-Magic Shell Coating:
Whenever a spell of 3rd level or lower directly targets you, roll a d6: - On a 5–6, the spell fizzles with no effect
- On a 3–4, you gain resistance or advantage against its effects (if applicable)
- On a 1–2, it functions normally
Usable 3 times per long rest - Kinetic Shock Frame:
When struck by a melee weapon attack, you can release stored impact energy once per short rest. The attacker must succeed on a Strength saving throw (DC 15) or be knocked prone and pushed 10 feet away. Large or smaller creatures only. - Nullsteel Frame:
Your gear is protected against magical tampering. While wearing this armor: - You cannot be disarmed or teleported unwillingly
- Weapons you wield are considered non-magical for the purposes of antimagic zones, but still bypass resistances and immunities normally
Awakened Form: Mantle of the Iceforged Empress (Level 17–20)
When awakened, Forgeheart becomes a fully integrated exosuit. Cooling vents hiss with elemental frost, and embedded Dvalian glyphs glow faintly along the arms and collar. The armor reacts to spell energy like a machine recognizing faulty input—it shuts it down.
Enhanced Properties:
- AC becomes 22
- Immunity to cold damage
- While attuned, you cannot be slowed, restrained, or grappled by magical effects
Advanced Features:
- Magitek Suppression Core (1/long rest):
As an action, activate Forgeheart’s suppression field. For 1 minute: - All magical effects (except artifacts) within 30 feet of you have their durations halved
- Spellcasters must roll a d20 when casting within 30 feet of you. On a roll of 5 or lower, the spell fails and the slot is wasted
- Auto-Reinforce Runes:
When reduced to half HP or less, Forgeheart automatically deploys physical reinforcements. Gain temporary HP equal to twice your proficiency bonus and resistance to all damage for 1 round. This may occur once per long rest. - Final Protocol: "Cold Sovereign" (1/week):
As a reaction to being reduced to 0 HP, Forgeheart initiates its self-contained life support and retaliatory system: - You instead drop to 1 HP and remain standing
- All hostile creatures within 20 feet take 6d8 cold damage and must succeed on a Constitution saving throw (DC 18) or be slowed and deafened for 1 minute (save ends each round)
- For 1 minute, you are immune to being stunned, paralyzed, or knocked prone
Awakening Trigger:
Forgeheart awakens when its bearer completes an act of sacrificial defense, unmatched engineering, or innovation under pressure—such as defending a city under siege without magic, crafting a prototype that changes the tide of war, or holding the line where all else has failed. It does not awaken to destruction—but to mastery and protection.