Sulimon lvl 5
Physical Description-
A silver dragonborn dressed in black damage worn chainmail, a permanent scowl on his face. He carries a longsword at his side and a very fine black metal dagger in his belt. He also has a large unhealing wound on his chest, but only those closest to him would ever see it.
Ideals, Bonds, Flaws, Personality and goals-
- Goal- to recover his power and bring down the sorcererss who betrayed him and stole his heart.
- Believes in doing the right thing for the right reasons, and looks down on anyone who does not meet his standards of character.
- He is unswervingly loyal and dedicated to those he considers friends. However, he now chooses his friends carefully and is slow to trust.
- Secretatively talkative, intelligent and curious, but is a shadow of his former self and reluctant to share anything about himself with those he does not trust. Earning his trust is very difficult, and has a border line parinioa surrounding the few people he has entrusted.
- Arrogant and prideful, he is reluctant to back down, especially when challenged directly.
STR | Dex | Con | Int | Wis | Cha |
16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 8 (-1) | 14 (+2) |
- Armor Class: 16 (Samurai armor)
- Health Points: 75
- Speed: 30 ft.
- Resistances: Bludgeoning, Piercing, and Slashing damage during Rage
- Saving Throws: Strength, Constitution
- Skills: Athletics, Intimidation
- Primary Weapon: Rapier (1d8 piercing damage)
- Armor: Samurai Armor
- Additional Gear: Traveler's kit, flask of sake
- Samurai Focus: Once per battle, Sulimon can focus to gain advantage on all attack rolls against a single target until the end of his next turn.
- Barbarian Rage: Twice per day, Sulimon can enter a rage for 1 minute, gaining +2 to melee damage rolls, resistance to bludgeoning, piercing, and slashing damage, and advantage on Strength checks and saving throws.
- Extra Attack: while raging, Sulimon can make 2 melee attacks
- Rapier: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 (+6 while raging) piercing damage.
- Samurai Strike: Once per long rest, Sulimon can perform a deadly precise attack, adding +10 to his attack roll and dealing an extra 4d8 damage.
- Enhanced Focus: The bonus Sulimon receives from his Samurai Focus ability increases to +3, making him even more lethal against his chosen target.
- Improved Critical: Sulimon's critical hit range with his rapier increases to 19-20, reflecting his honed skills with the weapon.
- Improved Attacks- While raging, Sulimon can make 3 melee attacks per turn
- Increase 1 stat by 2, up to 20
Level 15 Upgrades
- Greater Rage: When Sulimon rages, he now gains +8 to melee damage rolls, enhancing his raw power.
- Samurai Resilience: Once per long rest, Sulimon can regain hit points equal to half his fighter level during battle, representing his enduring warrior spirit.
- Evasion: Sulimon can now nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
- Increase 1 stat by 2, up to 20
- Master Strike: Sulimon’s Samurai Strike now adds +15 to his attack roll and deals an additional 6d8 damage, showcasing his mastery in combat.
- Indomitable Might: If Sulimon's total for a Strength check is less than his Strength score, he can use that score in place of the total.
- Unbreakable Rage: Sulimon can now enter a rage three times per day. Additionally, while raging, he is immune to fear and charm effects, reflecting his ultimate warrior focus.
- Increase 1 stat by 2, up to 22