senjin replication
Fighting Strategy:
Prefers single-target duels, using high initiative and fighting spirit for burst damage and advantage in combat. Combines tactical discipline with bursts of eldritch energy.
Armor, HP, Speed, Initiative Bonus:
- AC: 18 (Half Plate + Defensive Fighting Style)
- HP: 82 (7d10 + 1d8 + Con Mod)
- Speed: 30 ft.
- Initiative Bonus: +4 (Dex)
Saving Throws:
- Strength +6, Constitution +6 (Fighter)
- Additional Advantage on Wisdom saves vs being charmed or frightened (Fighting Spirit)
Attack Bonus and Skills:
- Attack Bonus: +9 (Charisma-based Hexblade or Strength-based attacks)
- Skills: Athletics +6, Intimidation +6, Perception +4, Insight +4
Resistance, Immunity, Vulnerabilities:
- Resistance: None baseline
- Darkvision: 120 ft.
- Fey Ancestry: Advantage on saves vs charm, immune to magical sleep
Equipment:
- Magical Katana (counts as longsword, Hexblade pact weapon)
- Half Plate Armor
- Cloak of Shadows (gives advantage on Stealth checks in dim light)
- Explorer’s Pack
- Ring bearing his warlock pact mark (focus)
Traits:
- Fighting Spirit (3/day): Gain 5 temporary HP and advantage on all weapon attacks until end of turn.
- Rapid Strike: When you have advantage on an attack, you may give it up to make an additional attack.
- Second Wind (1/rest): Regain 1d10 + 7 HP.
- Action Surge (1/rest): Take an additional action.
- Elegant Duelist: If fighting a single opponent, gain +2 damage on all attacks.
- Samurai Feature: Elegant Courtier – Add Charisma bonus to Persuasion and Wisdom saves.
- Hexblade's Curse (1/rest): Choose one creature; crit on 19–20 against them, add proficiency bonus to damage, heal when they die.
- Dark Blessing (Warlock): Add Cha modifier to saving throws.
Actions:
- Multiattack (3 Attacks) – Katana (Hexblade Weapon)
- +9 to hit, 1d10 + 5 slashing damage + Hexblade's Curse bonus
- Dueling Strike (Rapid Strike feature) – Expend advantage for an extra katana attack
- Hexblade’s Curse: Bonus Action; 1/rest
- Fighting Spirit: Bonus Action; 3/day
Spells (Warlock Spellcasting – Charisma DC 14):
At Will:
- Eldritch Blast – +6 to hit, 1d10 force (1 beam), pact weapon theming (dark blade-shaped blasts)
- Mage Hand
- Prestidigitation
2 Times Per Day (Warlock Spell Slots – 1st level, recharges on short rest):
- Shield (Reaction, add +5 AC)
- Wrathful Smite (Bonus Action, next melee hit deals +2d6 psychic and forces Wisdom save or frightened – Concentration)
1 Per Day:
- Dark Rebuke (Flavored Hellish Rebuke) – Once per day, when hit, erupt in a shadowy retaliation dealing 2d10 fire damage.