senjin replication

Fighting Strategy:

Prefers single-target duels, using high initiative and fighting spirit for burst damage and advantage in combat. Combines tactical discipline with bursts of eldritch energy.


Armor, HP, Speed, Initiative Bonus:

  • AC: 18 (Half Plate + Defensive Fighting Style)
  • HP: 82 (7d10 + 1d8 + Con Mod)
  • Speed: 30 ft.
  • Initiative Bonus: +4 (Dex)

Saving Throws:

  • Strength +6, Constitution +6 (Fighter)
  • Additional Advantage on Wisdom saves vs being charmed or frightened (Fighting Spirit)

Attack Bonus and Skills:

  • Attack Bonus: +9 (Charisma-based Hexblade or Strength-based attacks)
  • Skills: Athletics +6, Intimidation +6, Perception +4, Insight +4

Resistance, Immunity, Vulnerabilities:

  • Resistance: None baseline
  • Darkvision: 120 ft.
  • Fey Ancestry: Advantage on saves vs charm, immune to magical sleep

Equipment:

  • Magical Katana (counts as longsword, Hexblade pact weapon)
  • Half Plate Armor
  • Cloak of Shadows (gives advantage on Stealth checks in dim light)
  • Explorer’s Pack
  • Ring bearing his warlock pact mark (focus)

Traits:

  • Fighting Spirit (3/day): Gain 5 temporary HP and advantage on all weapon attacks until end of turn.
  • Rapid Strike: When you have advantage on an attack, you may give it up to make an additional attack.
  • Second Wind (1/rest): Regain 1d10 + 7 HP.
  • Action Surge (1/rest): Take an additional action.
  • Elegant Duelist: If fighting a single opponent, gain +2 damage on all attacks.
  • Samurai Feature: Elegant Courtier – Add Charisma bonus to Persuasion and Wisdom saves.
  • Hexblade's Curse (1/rest): Choose one creature; crit on 19–20 against them, add proficiency bonus to damage, heal when they die.
  • Dark Blessing (Warlock): Add Cha modifier to saving throws.

Actions:

  • Multiattack (3 Attacks) – Katana (Hexblade Weapon)
  • +9 to hit, 1d10 + 5 slashing damage + Hexblade's Curse bonus
  • Dueling Strike (Rapid Strike feature) – Expend advantage for an extra katana attack
  • Hexblade’s Curse: Bonus Action; 1/rest
  • Fighting Spirit: Bonus Action; 3/day

Spells (Warlock Spellcasting – Charisma DC 14):

At Will:

  • Eldritch Blast – +6 to hit, 1d10 force (1 beam), pact weapon theming (dark blade-shaped blasts)
  • Mage Hand
  • Prestidigitation

2 Times Per Day (Warlock Spell Slots – 1st level, recharges on short rest):

  • Shield (Reaction, add +5 AC)
  • Wrathful Smite (Bonus Action, next melee hit deals +2d6 psychic and forces Wisdom save or frightened – Concentration)

1 Per Day:

  • Dark Rebuke (Flavored Hellish Rebuke) – Once per day, when hit, erupt in a shadowy retaliation dealing 2d10 fire damage.