Country Side Encounters
Good Encounters- 7-8
- Encounter a trading merchant
- Find a particularly friendly farmer or traveler going in the same direction.
- Good weather and make good time, reduce travel time by 1 day.
- Pass a group of Brigader soldiers patrolling the area.
- Meet a hunting party on the trail of a beast killing their livestock, may be willing to pay or trade for help.
- Werebear (usually good)- CR 5. MM pg 207.
- Copper Dragon desguised as a traveling bard- pranksters, mischievous, enjoy stories, particularly like bards. Might recruit bards as followers.
- Find an abandoned cart. Could have tresure, could be an ambush.
- River/stream crossing- Find a way to fjord the river, find a bridge or build a boat. If with animals, runs the risk of deep water or strong current. Possible water enemy, hag or some other creature.
- Wereboar (CR 4) often show up in packs. MM pg 207
- Werewolf- CR 3. MM pg 207
- Owl Bear- CR 3, aggressive and unfearful predator, hunts at night, can possibly be trained with some difficulty. MM pg 249.
- Ankheg- CR 2, burrowers in the earth, large monstrosity, live in forests and grasslands.
- Bulette- CR 5, burrows in the earth, nicknamed land shark. Hunts for prey across many different environments. MM pg 34.
- Ogres- large brutes, furious tempers and legendary stupidity, greedy and collect “treasures”, wander looking for easy food such as wandering shepherds or lone caravans. MM pg 237.
- Bandit ambush
- Roc- CR 13, predator bird, survival instincts, snag and grab tactics, coming from the Ash Mountains.
- Hydra- CR 8, water dweller in lakes rivers and large ponds, ravenous hunger that drives it to new territories when food is scarce, grows new heads when chopped off. MM pg 190.