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Morpholk

Morpholk - CR: 2 (tentatively)
SpeciesMerpeople
SubspeciesMorpholk
SizeMedium-Sized
TypeHumanoid (Aquatic)
Hit Dice1d8
Speed30 ft. Swim 50 ft.
AbilitiesStr 10, Dex 13, Con 11, Int 10, Wis 9, Cha 12
Special QualitiesAmphibious (Ex), Metamorphosis (Ex), Low-Light-Vision-x2 (Ex), Blindsight - 5ft. (Ex), +2 Listen underwater (Ex)
EnvironmentSea, near coastlines or reefs.
OrganizationSolitary, Patrol (2-3), Scouting Party(2-5), Squad(10-15)
TreasureStandard
AlignmentOften Neutral
AdvancementBy character class
Level Adjustment+1 (tentatively)
Skills
Listen +1 (+3 underwater)
Intimidate +5.
Feats
Improved Initiative
Combat
Initiative+5 (+1 Dex, +4 Improved Initiative)
Armor Class (AC)13 (+1 Dex, +2 leather), touch 11, flat-footed 12
Base Attack+1
AttackTrident +1 melee (1d8) or heavy crossbow +2 ranged (1d10/19–20)
Full AttackTrident +1 melee (1d8) or heavy crossbow +2 ranged (1d10/19–20)
Space/Reach5ft. by 5ft./5ft.
SavesFort+2, Ref+1, Will-1
Description
Amphibious (Ex): Morpholk can breath both water and air.
Metamorphosis (Ex): Morpholk can take one minute to transform from having a tail to having legs or vice-versa. In water, this transformation takes half the time.
Blindsight - 5ft. (Ex): Becaus of their "hair", Morpholk can feel what is immediately arround them.
Low-Light vision (Ex): Morpholk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. A Morpholk spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
+2 Listen underwater (Ex): Because their ears are built to hear underwater, Morpholk can take advantage of sound passing easier through water. They are also not hindered by water-logged ears as other humanoids would be.

Combat


Morpholk will typically try to talk their way out of combat first, but just as with humans, you get your occasional combat-happy Morpholk.

Basic Information

Anatomy

Morpholk are often mistaken for Merfolk, as they have very similar anatomies. However, what separates Morpholk from the Merfolk is their ability to undergo instant metamorphosis. While many believe this to be a use of the change self spell, it is not, merely a physical change of appearance and ability. Morpholk have many of the same traits as Merfolk, but their biggest difference is that they can, at will, turn their tail into a pair of legs.

Dietary Needs and Habits

Morpholk, like other humanoids, are Omnivorous, eating plants and animals alike.

Additional Information

Perception and Sensory Capabilities

Just as with Sirens, Morpholk "hair" is actually an extra-sensory organ, which is why you will never see an adult Morpholk with "hair" that does not reach their waist. Otherwise, they retain the same normal 5 senses as other mammals.

Genetic Ancestor(s)
Scientific Name
Homo Mere Morphus
Origin/Ancestry
Closely related to Merfolk and Sirens

Morpholk as Characters

Game Rule Information:

Effective Character Level (ECL): +1 (Tentatively)

Age: as Humans

Morpholk Racial Traits

  • +2 Dex, +2 Cha, -2 Wis. Morpholk are agile and persuasive, but they are kind of impulsive.
  • Medium-Size.
  • Type: Humanoid (Aquatic).
  • Base land speed: 5 ft. with tail, 30 ft. with legs. Swim speed 50 ft. with tail.
  • Low-Light Vision x2.
  • Amphibious.
  • Metamorphosis.
  • Blindsight, 5 ft.
  • +2 Listen underwater.
  • Automatic Languages: Common, Aquan. Bonus Languages:
  • Favored Class: Rogue.


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