Shenn Halfling characters in Pathfinder 1
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Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, and –2 Strength
Size: They are Small-sized creatures and receive +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on stealth checks.
Base Speed: Due to their small size, they have a base speed of 20 feet.
Languages: They begin play speaking Common and Shennar. Shenn with high Intelligence scores can choose from additional languages.
Defense Racial Traits:
Fearless: They receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Shenn luck.
Halfling Luck: They receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits:
Sure-Footed: They receive a +2 racial bonus on Acrobatics and Climb checks.
Close to Nature: Knowledge nature is always a class skill.
Offense Racial Traits:
Weapon Familiarity: They treat any weapon with the word “Halfling” in its name as a martial weapon.
Senses Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +2 Charisma, and –2 Strength
Size: They are Small-sized creatures and receive +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on stealth checks.
Base Speed: Due to their small size, they have a base speed of 20 feet.
Languages: They begin play speaking Common and Shennar. Shenn with high Intelligence scores can choose from additional languages.
Defense Racial Traits:
Fearless: They receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Shenn luck.
Halfling Luck: They receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits:
Sure-Footed: They receive a +2 racial bonus on Acrobatics and Climb checks.
Close to Nature: Knowledge nature is always a class skill.
Offense Racial Traits:
Weapon Familiarity: They treat any weapon with the word “Halfling” in its name as a martial weapon.
Senses Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.