Mechanic Tricks
You learn your first mechanic trick at 3rd level and an additional trick every 3 levels thereafter. Some mechanic tricks require you to satisfy other prerequisites, such as having other tricks or being a high enough Mechanic level.
Energy Shield
Hack Directory
Neural Shunt
Nightvision Processor
Overcharge
Overclocking
Overload Weapon
Portable Power
Quick Patch
Quick Repair
Repair Drone
Visual Data Processor
Distracting Hack
Holographic Projector
Hyperclocking
Improved Overcharge
Scoutbot
Boost Shield
Drone Meld
Engineer's Eye
Ghost Intrusion
Resistant Energy
Extra Mod
Mod Tinkerer
Sabateur
Superior Overcharge
Improved Resistant Energy
Invisibility Bypass Sensor
Ultraclocking
Invisibility-Hampering Projector
Required Tricks: Energy Shield Trick
You must have the energy shield mechanic trick to learn this trick. When using your Energy Shield trick, you can boost the energy shield grants you a number of temporary Hit Points equal to your Intelligence modifier + double your mechanic level. You cannot use this trick again until after a long rest, however you can continue using the Energy Shield trick on its normal cool down after a short rest.
Prerequisite: 6th level Mechanic
You can hack a computer within 30 feet of a foe to distract that foe, such as with a sudden noise or an image. You must be able to access the computer (whether it is your own computer or you are within range to access one manually or via remote hack). This results in disadvantage on saving throws and attacks to hostile enemies within range of the computer until the end of their next turn. Affected creatures cannot be affected again until 10 minutes later.
Required AI: Drone AI
As an action while in contact with your drone, you can reconfigure it into a mechanical drone suit (or a backpack-like apparatus, for the Tiny hover drone) that you can wear. While in this form, the drone can’t take any actions or use any of its abilities, but you gain the benefits of its mods based on the drone’s type:Hover Drone: flight system
Stealth Drone: reactive camouflage (and an invisibility field if your drone has it)
Combat Drone: energy armor
You can end the meld and return the drone to its normal form as an action. Though it normally acts on your turn just after you, the drone can take no actions or move on that turn other than transforming back.
Prerequisite: 9th Level Mechanic
When you are within 10 feet of a trapped or malfunctioning machine or computer, you receive a free Computers, Engineering, or Perception check (as decided by the GM) to notice the trap or defect, whether or not you are actively looking. In addition, due to your intimate knowledge of your ship, you receive one of these checks whenever you board your ship to notice if anything is wrong with the ship’s systems.
If you have a drone, your drone gains an additional basic mod. If you have an exocortex, you gain an additional basic mod. It can’t be a basic mod taken a second time as an advanced mod. You can rebuild this extra mod when you gain a mechanic level as with any other mod, but you can’t rebuild this mod to convert it into the advanced version of the mod.
Prerequisite: 9th Level Mechanic
Whenever you use the Computers skill to access a system and you fail to overcome its defenses by 4 or less, you do not trigger any countermeasures and there is no log of your attempt. If you fail by 5 or more, any countermeasures take effect against you as normal.
Your custom rig can project holographic images as a standard action as often as you like, like the Major Image spell at a range of 80ft.
Required Tricks: Overclocking Trick
You further improve the response time of your AI. If you have a drone, your drone gains a +1 bonus to AC. In addition, if your drone is subjected to an attack that normally allows a Dexterity save for half damage, it takes no damage if it succeeds at its saving throw. If you have an exocortex, you gain a +1 bonus to AC. In addition, whenever you make a Dexterity saving throw that would impose half damage on a success, you take no damage if you succeed. You or your drone cannot use this ability again until after a short rest. You must have the overclocking mechanic trick to learn this trick.
Required Tricks: Overcharge Trick The additional damage of the overcharge mechanic trick increases to 2 additional damage dice and increases the charge count +1. You must have the overcharge mechanic trick to learn this trick.
Required Tricks: Energy Shield and Resistant Energy Tricks
Choose an additional energy type from resistant energy. You gain damage resistance and damage negation of 10 against both this and your original energy type even while your energy shield is inactive. You must have the energy shield and resistant energy mechanic tricks to learn this trick.
Required Tricks: Visual Data Processor Trick
Your visual data processor now allows you to see invisible creatures within range of 30ft. You must have the visual data processor mechanic trick to learn this trick.
Required Tricks: Holographic Projector, Invisibility Bypass Processor, and Visual Data Processor Mechanic Tricks
As an action, you can use your custom rig’s holographic projector to project a holographic image in a direct overlay over an invisible creature within 30 feet, and your custom rig’s computer moves the image to follow the invisible creature, effectively negating the creature’s invisibility as long as it remains within 60 feet of you. If it moves beyond that range, it breaks the effect until you use this ability again. You must have the holographic projector, invisibility bypass processor, and visual data processor mechanic tricks to learn this trick.
You can spend 24 hours of uninterrupted work to exchange all your drone or exocortex mods at any time, even if you haven’t gained a level. Any other drone features (such as its chassis or bonus feats) can still be exchanged only when you gain a level.
Once per day, as a reaction when you fail a saving throw against a mind-affecting effect, you can shunt that effect into your exocortex instead. When you do so, you are not affected by the mind-affecting effect, but for the normal duration of that effect, you losebenefits of your exocortex’s memory module and cannot use any of the exocortex’s abilities in any way (including any proficiencies and mods it grants you). When a mind-affecting effect is shunted into the exocortex, spells such as dispel magic or lesser restoration can be cast on you to end the effect as if you were affected by it. Once the duration of the mindaffecting effect has ended, your exocortex resumes its normal functions. You must have an exocortex to learn this trick.
Your visual data processor allows you to see better in conditions of poor lighting, granting you low-light vision and darkvision to a range of 60 feet. You must have the visual data processor mechanic trick to learn this trick.
When you attempt to patch a system on a starship, you reduce the number of actions required to do so by one. This does not reduce the time needed to patch a glitching system, but you can patch two systems with one action.
When you attempt to repair an item, you can do so in half the time normally required (to a minimum of a single action).
When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.
Required Tricks: Energy Shield Trick
Even when your energy shield is inactive, the ambient energy protects you from a particular type of energy attack. When taking this trick, choose one from acid, cold, electricity, or fire. You gain resistance against that energy type. You must have the energy shield mechanic trick to learn this trick, and lose this benefit should you ever remove that trick from your character.
Whenever you use the Engineering skill to sabotage or disable a device, you can roll twice and take the better result. In addition, if you have the appropriate tools (including your custom rig), performing these tasks takes half the normal amount of time, to a minimum of 1 move action.
Prerequisite: 6th Level Mechanic
You’re always crafting rudimentary bots in your spare time, and can use them to scout. It takes you 10 minutes to create a scoutbot. A scoutbot is a Small technological construct, its AC is equal to 5 + your mechanic level, and it has 1 Hit Point per mechanic level you have. It has a land speed of 30 feet, and you can control its movements with your custom rig as an action. It has a camera that streams visual and auditory data back to your rig. The scoutbot uses your saving throw bonuses if necessary. It has a +0 bonus in all of them, though you can use your own Perception skill when examining the feed from its stream. Once created, the scoutbot lasts for 1 minute per mechanic level you have before falling apart unless otherwise destroyed.
The additional damage of the overcharge mechanic trick increases to 3 additional damage dice and has a final result of double the normal charges + 2. You must have the overcharge and improved overcharge mechanic tricks to learn this trick.
Required Tricks: Overcloaking and Hyperclocking Tricks
If you have a drone, you can grant the effects of Extra Attack to your drone for 1 hour. If you have an exocortex, you can gain the effects of Extra Attack for 1 hour. Once you have used this ability on yourself or your drone, you cannot use it again until you take a long rest. You must have the overclocking and hyperclocking mechanic tricks to learn this trick.
Tricks by Level Requirement
Level 3
Level 6
Level 9
Level 12
Level 15
Level 18
Tricks by Name
Boost Shield
Prerequisite: 9th Level MechanicRequired Tricks: Energy Shield Trick
You must have the energy shield mechanic trick to learn this trick. When using your Energy Shield trick, you can boost the energy shield grants you a number of temporary Hit Points equal to your Intelligence modifier + double your mechanic level. You cannot use this trick again until after a long rest, however you can continue using the Energy Shield trick on its normal cool down after a short rest.
Distracting Hack
Class Restriction: Programmer Mechanic SpecialtyPrerequisite: 6th level Mechanic
You can hack a computer within 30 feet of a foe to distract that foe, such as with a sudden noise or an image. You must be able to access the computer (whether it is your own computer or you are within range to access one manually or via remote hack). This results in disadvantage on saving throws and attacks to hostile enemies within range of the computer until the end of their next turn. Affected creatures cannot be affected again until 10 minutes later.
Drone Meld
Prerequisite: 9th Level MechanicRequired AI: Drone AI
As an action while in contact with your drone, you can reconfigure it into a mechanical drone suit (or a backpack-like apparatus, for the Tiny hover drone) that you can wear. While in this form, the drone can’t take any actions or use any of its abilities, but you gain the benefits of its mods based on the drone’s type:
Energy Shield
As an action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. You cannot use this trick again until after a short rest.Engineer’s Eye
Class Restriction: Engineer Mechanic SpecialtyPrerequisite: 9th Level Mechanic
When you are within 10 feet of a trapped or malfunctioning machine or computer, you receive a free Computers, Engineering, or Perception check (as decided by the GM) to notice the trap or defect, whether or not you are actively looking. In addition, due to your intimate knowledge of your ship, you receive one of these checks whenever you board your ship to notice if anything is wrong with the ship’s systems.
Extra Mod
Prerequisite: 12th Level MechanicIf you have a drone, your drone gains an additional basic mod. If you have an exocortex, you gain an additional basic mod. It can’t be a basic mod taken a second time as an advanced mod. You can rebuild this extra mod when you gain a mechanic level as with any other mod, but you can’t rebuild this mod to convert it into the advanced version of the mod.
Ghost Intrusion
Class Restriction: Programmer Mechanic SpecialtyPrerequisite: 9th Level Mechanic
Whenever you use the Computers skill to access a system and you fail to overcome its defenses by 4 or less, you do not trigger any countermeasures and there is no log of your attempt. If you fail by 5 or more, any countermeasures take effect against you as normal.
Hack Directory
Whenever you attempt to hack a system and fail the check, you immediately become aware of any countermeasures that were activated due to your failure. You can then select one of these countermeasures and attempt another Computers check (with the same DC as the original). If you succeed at this second check, you can prevent that countermeasure from activating, as if you had not attempted to access the system at all. Any other countermeasures have their normal effect.Holographic Projector
Prerequisite: 6th Level MechanicYour custom rig can project holographic images as a standard action as often as you like, like the Major Image spell at a range of 80ft.
Hyperclocking
Prerequisite: 6th Level MechanicRequired Tricks: Overclocking Trick
You further improve the response time of your AI. If you have a drone, your drone gains a +1 bonus to AC. In addition, if your drone is subjected to an attack that normally allows a Dexterity save for half damage, it takes no damage if it succeeds at its saving throw. If you have an exocortex, you gain a +1 bonus to AC. In addition, whenever you make a Dexterity saving throw that would impose half damage on a success, you take no damage if you succeed. You or your drone cannot use this ability again until after a short rest. You must have the overclocking mechanic trick to learn this trick.
Improved Overcharge
Prerequisite: 6th Level MechanicRequired Tricks: Overcharge Trick The additional damage of the overcharge mechanic trick increases to 2 additional damage dice and increases the charge count +1. You must have the overcharge mechanic trick to learn this trick.
Improved Resistant Energy
Prerequisite: 15th Level MechanicRequired Tricks: Energy Shield and Resistant Energy Tricks
Choose an additional energy type from resistant energy. You gain damage resistance and damage negation of 10 against both this and your original energy type even while your energy shield is inactive. You must have the energy shield and resistant energy mechanic tricks to learn this trick.
Invisibility Bypass Processor
Prerequisite: 15th Level MechanicRequired Tricks: Visual Data Processor Trick
Your visual data processor now allows you to see invisible creatures within range of 30ft. You must have the visual data processor mechanic trick to learn this trick.
Invisibility-Hampering Projector
Prerequisite: 18th Level MechanicRequired Tricks: Holographic Projector, Invisibility Bypass Processor, and Visual Data Processor Mechanic Tricks
As an action, you can use your custom rig’s holographic projector to project a holographic image in a direct overlay over an invisible creature within 30 feet, and your custom rig’s computer moves the image to follow the invisible creature, effectively negating the creature’s invisibility as long as it remains within 60 feet of you. If it moves beyond that range, it breaks the effect until you use this ability again. You must have the holographic projector, invisibility bypass processor, and visual data processor mechanic tricks to learn this trick.
Mod Tinkerer
Prerequisite: 12th Level MechanicYou can spend 24 hours of uninterrupted work to exchange all your drone or exocortex mods at any time, even if you haven’t gained a level. Any other drone features (such as its chassis or bonus feats) can still be exchanged only when you gain a level.
Neural Shunt
Required AI: Exocortex AIOnce per day, as a reaction when you fail a saving throw against a mind-affecting effect, you can shunt that effect into your exocortex instead. When you do so, you are not affected by the mind-affecting effect, but for the normal duration of that effect, you losebenefits of your exocortex’s memory module and cannot use any of the exocortex’s abilities in any way (including any proficiencies and mods it grants you). When a mind-affecting effect is shunted into the exocortex, spells such as dispel magic or lesser restoration can be cast on you to end the effect as if you were affected by it. Once the duration of the mindaffecting effect has ended, your exocortex resumes its normal functions. You must have an exocortex to learn this trick.
Nightvision Processor
Required Tricks: Visual Data Processor TrickYour visual data processor allows you to see better in conditions of poor lighting, granting you low-light vision and darkvision to a range of 60 feet. You must have the visual data processor mechanic trick to learn this trick.
Overcharge
As an action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property that you’re holding. If you hit, you deal 1 additional damage die worth of damage of the same type the weapon normally deals. This attack uses double as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a bonus action action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.Overclocking
You have augmented the performance of your AI for maximum response timing. You gain a +2 bonus to initiative checks, and either you (if you have an exocortex) or your drone (if you have a drone) gains a +2 bonus to Dexterity saves.Overload Weapon
As an action, you can cause a powered weapon (either a ranged energy weapon or a melee weapon with the powered special property) in your possession to explode. You can use the weapon as if it were a grenade dealing the weapon’s normal damage type, except the weapon has a range increment of only 10 feet unless it is a thrown weapon. The blast radius is a 5ft radius. If someone tries to attack with the weapon, it explodes as a grenade would instead, centered on the user, and the user doesn’t get to make a Dexterity save to negate the grenade’s effect (if any). Once you’ve primed a weapon to explode in this way, it’s difficult to reverse the effect, requiring 8 hours of work and a successful Engineering check (DC = 15 + your Engineering bonus failing the check by 5 or more detonates the weapon. Once detonated, the weapon is destroyed, just like a grenade.Portable Power
You can use your custom rig to supply limited power for up to 1 minute to a computer or starship system that lacks power. If this system is part of a much larger network, this trick does not supply power to the entire network, just to a limited point of access (typically a terminal), which might greatly limit functionality. Once you have used portable power on a system, you cannot do so again on that system for 24 hours.Quick Patch
Class Restriction: Engineer Mechanic SpecializationWhen you attempt to patch a system on a starship, you reduce the number of actions required to do so by one. This does not reduce the time needed to patch a glitching system, but you can patch two systems with one action.
Quick Repair
Class Restriction: Droid Smith Mechanic SpecializationWhen you attempt to repair an item, you can do so in half the time normally required (to a minimum of a single action).
Repair Drone
Required AI: Drone AIWhen you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.
Resistant Energy
Prerequisite: 9th Level MechanicRequired Tricks: Energy Shield Trick
Even when your energy shield is inactive, the ambient energy protects you from a particular type of energy attack. When taking this trick, choose one from acid, cold, electricity, or fire. You gain resistance against that energy type. You must have the energy shield mechanic trick to learn this trick, and lose this benefit should you ever remove that trick from your character.
Saboteur
Prerequisite: 12th Level MechanicWhenever you use the Engineering skill to sabotage or disable a device, you can roll twice and take the better result. In addition, if you have the appropriate tools (including your custom rig), performing these tasks takes half the normal amount of time, to a minimum of 1 move action.
Scoutbot
Class Restriction: Droid Smith Mechanic SpecialtyPrerequisite: 6th Level Mechanic
You’re always crafting rudimentary bots in your spare time, and can use them to scout. It takes you 10 minutes to create a scoutbot. A scoutbot is a Small technological construct, its AC is equal to 5 + your mechanic level, and it has 1 Hit Point per mechanic level you have. It has a land speed of 30 feet, and you can control its movements with your custom rig as an action. It has a camera that streams visual and auditory data back to your rig. The scoutbot uses your saving throw bonuses if necessary. It has a +0 bonus in all of them, though you can use your own Perception skill when examining the feed from its stream. Once created, the scoutbot lasts for 1 minute per mechanic level you have before falling apart unless otherwise destroyed.
Superior Overcharge
Prerequisite: 12th Level MechanicThe additional damage of the overcharge mechanic trick increases to 3 additional damage dice and has a final result of double the normal charges + 2. You must have the overcharge and improved overcharge mechanic tricks to learn this trick.
Ultraclocking
Prerequisite: 15th Level MechanicRequired Tricks: Overcloaking and Hyperclocking Tricks
If you have a drone, you can grant the effects of Extra Attack to your drone for 1 hour. If you have an exocortex, you can gain the effects of Extra Attack for 1 hour. Once you have used this ability on yourself or your drone, you cannot use it again until you take a long rest. You must have the overclocking and hyperclocking mechanic tricks to learn this trick.
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