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Aasimar

Ability Scores: Cha +2; Wis +1
Size: Medium
Speed: 30 ft.
Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
Size. Aasimar have the same range of height and weight as humans.
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
  Languages. You can speak, read, and write Common and Celestial.

There are two types of Aasimars:

  Celestial Aasimar  
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.
  • Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
    Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

    Once you use this trait, you can't use it again until you finish a long rest.
Outcast Aasimar  
  • Carrier of pain. Mirroring your "Healing hand" feature, you gain a point of negative energy for each point of healing you provide with that feature. This pool of negative energy can be imbued into an melee attack as a bonus action. The energy dissipates at the end of your next turn or if you hit a creature with it. The damage type is necrotic.
  • Clipped wings. Cursed by the pain of maimed essence, you can share your pain with a creature. As an action you can link yourself with a creature within 30 feet. Both linked creature have their movement speed halved as long as they remain within 40 feet of each other.

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