Auramancy
"The Force. The Life-stream. Aura. Ki. Mana. It's known by many names and it's presence is a constant, no matter what world I see; no matter how far I travel."
-Unknown Planeswalker
The Soul's Internal Generator
Auramancy is the manipulation of / or mental connection with "aura". In the world of Primis, aura is the name of the potential creative energy of the universe that flows through and surrounds all living things. Put simply, Aura is found in all things. It's existance can be better understood with a quick look at the anatomy of the soul.
The soul has three aspects: the animus, echo, and vigor.
Animus: The part of the soul responsible for growth, physical change, and "animating" a person's physical form.
Echo: All of a person's memory, reason, and emotion.
Vigor: The part of the soul that houses aura. Aura's effect on the soul has not been deeply studied in modern times. It is generally suggested that the vigor is responsible for starting the formation of the soul.
The first aspect of the soul to be formed is the vigor (a gravitational tether of sorts that both regulates and maintains aura in the body). The vigor pulls in aura and begins the formation of the animus and echo. The vigor allows a person to house aura while the animus sparks growth and aging.
External Sources of Aura
Besides an individual's innate supply, aura can be found externally in several ways. Usually, to use aura as a power, a person would need to gather additional external aura so that they are not using their own vital aura supply.
Auramantic Powers & Abilties
Waves of Force: At its crudest level, you can gather aura and sling waves of energy or simple blasts toward enemies. This can be done through the palm and with the use of other arm movements. Those skilled with certain weapons can potentially use the form of said weapons to direct aura as a force at an opponent with each slash or jab.
Aiding Movement: Just like slinging energy at an enemy, you can use aura to push yourself into the air, making longer jumps, or to somewhat cushion your fall.
Special Abilities: Those naturally gifted with aura may develop auramantic abilities beyond basic aura manipulation. These abilities are determined by the individual's nature: their personality and the unique manifestation of their aura.
Auramantic "Gifts"
Auramantic gifts are based on the original 6 noble pursuits of the ancient Skarric people. These pursuits were given the following names: Dao, Halle, Caste, Ruen, Soris, and Idelle. The meanings behind each pursuit have been lost to time.
Auramantic gifts are understood to be linked to an individual's nature. In skarric texts, each gift was referred to by a corresponding pursuit. It is therefore assumed that the pursuits were intrinsically linked to one’s nature and an overall sense of “embracing one’s strengths”.
In “modern” times (The Enlightened Age), these gifts have been given new names based on their abilities.
Conscriptor:
Conscriptors have the ability to alter the minds of others psychically with the use of speech. They do this by interfering with the natural flow of aura within themselves and others. They can create false memories in others, move people to aggression, or calm them. Some have even used their power to amass followers to their cause...
Pursuit Name: Idelle
Animagus:
Animagus are Auramancers who walk a grim path, tapping into the darker aspects of aura manipulation. These practitioners draw upon the life force of their enemies, draining their vitality to fuel powerful attacks by means of taboo tactics. Animagus are feared and often misunderstood, Paradoxically, they view themselves as masters of the essential energies that animate life and death.
Pursuit Name: Ruen
Sympathist:
Sympathists possess the empathic ability to pick up on the emotions of others. They likewise have refined their command of aura to an art of balance and distribution. They have learned to not only manipulate aura within themselves but to extend their influence to the energies flowing through their allies and foes. With a deeper understanding of the interconnectedness of all beings, Sympathists can accelerate or redistribute this vital energy to enhance others or protect themselves.
Pursuit Name: Soris
Ravager:
Harnessing the volatile energies of aura, ravagers are Auramancers who specialize in projecting aura into devastating ranged attacks. Masters of the battlefield from a distance, they can manipulate their aura to strike with precision and disrupt their foes’ defenses. These practitioners turn their stored energy into potent force blasts, proving that sometimes the best defense is a powerful, well-aimed offense.
Pursuit Name: Cast
Physicker:
Physickers are Auramancers who specialize in the medicinal aspects of aura manipulation. These practitioners have honed their abilities to detect and realign the essential energies within others, promoting rapid regeneration and recovery. The rare few in history who have mastered this delicate art are revered as battlefield medics and are valued for their ability to sustain their allies.
Pursuit Name: Halle
Spiritualist:
Spiritualists possess the unique ability of astral projection. Because of this, these Auramancers can see and interact with spirits/the spiritual plane/the dead and can gain access to knowledge that would otherwise not be available to them by natural means. They can also see the auramantic abilities of others (via their aura).
Pursuit Name: Dao
Limitations of Aura Use
Using Auramancy can drain the user physically and mentally, similar to running a marathon or solving a complex puzzle under stress. An Auramancer could experience symptoms like extreme fatigue, headaches, or even temporary memory loss.
Aura Overdraw: If a user draws too much, especially from their own reserves, they could 'overdraw'. This might lead to severe consequences like a weakened immune system, aging, or in extreme cases, death.
Social Repercussions: Given the fear and outlawed status of Auramancers, using their powers, especially in public or in front of the wrong people, could lead to social ostracization and persecution. This adds a layer of societal danger to using their powers.
Dependency on Substances: Dependence on substances like hexroot or doki plants to enhance Auramancy and the internal generation of aura could lead to addiction, with all the associated drawbacks like deteriorating health, erratic behavior, and withdrawal symptoms.

The Dungeons & Dragons 5E Class
For a more in-depth look at auramantic powers and the compatible Dungeons & Dragons 5E class, you can check out the full "Auramancer Class Expanded" PDF found here! If you'd like to support the Auramancer Class project, you can find the purchase link here.
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