Talented
You are a very telented individual.
All Performers have one type of performance they consider their "main act".
However, not all of them excel in it as you do.
Furthermore, besides your "main act", you have 2 other types of act in which you are also remarkable, your "secondary acts".
When you create a Performer charater, you must select your "main act". When you take this edge, you must decide which are your secondary acts.
Choose your acts wisely. You may not always have a tuba lying around to grab and impress the folk, and earn some coin.
In terms of mechanics, you get the following modifiers to the Skill rolls associated to your acts:
In these cases, you roll only once, considering the Skill roll relevant to your main act, and add to your main act modifer the modifers of the secondary acts you use.
Example:
A Performer might decide her main act is singing, and selects as secondary acts playing the guitar, and poetry.
If she sings a song written by other person, while another average musician plays the guitar, she gets only the +2 bonus to her Charisma & Performance roll.
However, if she sings an original song she herself wrote, while playing the guitar herself, she would get all the bonuses simultaneously, for an overall modifier of +4 to her Charisma & Performance roll.
A sportsman might decide his main act is football, but he is also good at acting, and writing (secondary acts).
If he plays football normally, he only gets his +2 modifier to his Strength & Athletics roll.
If he acts a play written by himself, he would only get a +1 modifer to his Charisma & Performance roll, since synergy is only possible with your main act.
All Performers have one type of performance they consider their "main act".
However, not all of them excel in it as you do.
Furthermore, besides your "main act", you have 2 other types of act in which you are also remarkable, your "secondary acts".
When you create a Performer charater, you must select your "main act". When you take this edge, you must decide which are your secondary acts.
Choose your acts wisely. You may not always have a tuba lying around to grab and impress the folk, and earn some coin.
In terms of mechanics, you get the following modifiers to the Skill rolls associated to your acts:
- +2 for your main act.
- +1 for your secondary acts.
In these cases, you roll only once, considering the Skill roll relevant to your main act, and add to your main act modifer the modifers of the secondary acts you use.
Example:
A Performer might decide her main act is singing, and selects as secondary acts playing the guitar, and poetry.
If she sings a song written by other person, while another average musician plays the guitar, she gets only the +2 bonus to her Charisma & Performance roll.
However, if she sings an original song she herself wrote, while playing the guitar herself, she would get all the bonuses simultaneously, for an overall modifier of +4 to her Charisma & Performance roll.
A sportsman might decide his main act is football, but he is also good at acting, and writing (secondary acts).
If he plays football normally, he only gets his +2 modifier to his Strength & Athletics roll.
If he acts a play written by himself, he would only get a +1 modifer to his Charisma & Performance roll, since synergy is only possible with your main act.
Remove these ads. Join the Worldbuilders Guild
Comments