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Rider

MASTER OF MOUNTED COMBAT AND THE FASTEST PEOPLE ACROSS THE WASTELANDS.

Although the majority stick to horses, the variety of mutated beasts you can find in the Afterfall means you may as well find a rider mounted over a giant horned cockroach. Their bond to their mount is strong and most of the times they don't need to hold the reins to control their animals, many have been seen performing incredible maneuvers and acrobatics while riding, and many claim they are able to sleep while on their mount.

Many honest riders work as wasteland couriers, caravan mercenaries, and herders in times of peace. There are also many small nomad tribes and bands of primitive riders in the wastelands. Others of shady morals belong to feared rider gangs, the merchant's nightmare. In time of war, depending on their mount and style, you might find them as light or heavy cavalry, or scouts.
They prefer lances, bows and sabers.

  Special Skill:

Setups:
  • Heavy Cavarly
  • Mounted Archer
  • Scout
Looks:
  • Clothes: Dusty, Mudstained, Old, Hardy, Smelly, Bloody.
  • Face: Hardened, Tanned, Badass, Smiling, Charming, Scarred, Tattoed.
  • Eyes: Alert, Piercing, Defiant, Fierce, Hateful.
  • Body: Wiry, Agile, Fit, Muscular, Tattoed, Smelly.
Drives: Edges:
On character creation, choose two:   Relationships:
You must state relationships with other characters.
  • One of them has rode with you. State the details.
  • One of them was accepted by your nomad tribe or gang.
  • One of them once helped you protect or take care of your herd.
  • One of them seems weak and unfit for survival... A chain is as strong as its weakest link.
  • One of them helped you save someone dear to you.
  • One of them sells you stuff your tribe or gang can't produce, due to their nomad lifestyle.
  • One of them was your prisoner after a caravan raid, you set him free after a while. Why did you do it?

Starting Gear:
  • 180 Barter.
  • 1 Short Bow or 1 cavalry lance.
  • 1 saber.
  • 1 dagger.
  • 1 rope, as lasso.
  • 1 week worth of dry rations.
  • 2 waterskins or canteens.
  • 1 backpack.
  • 1 tent.
  • 1 sleeping bag.
  • 2 torches.
  • 1 Flint and tinder.
  • 1 Good horse.
Weakness:
Without his mount, in reduced space, or in difficult terrain, a rider will lose most advantages.

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