Push
Sometimes you may want to push your enemy. Especially if your enemy is on the edge of a cliff.
To do so, you must roll Agility + Unarmed, but be aware of the penalties against armed foes (check Reach).
If you succeed, you must make a contested Strength Roll. If you succeed, the target is pushed back 1 m, plus 1 additional meter per Raise you get in this roll.
If you were able to run at least 2 m before pushing, you gain a +2 modifier to your Strength roll.
You cannot push an enemy that has Size advantage over you.
To do so, you must roll Agility + Unarmed, but be aware of the penalties against armed foes (check Reach).
If you succeed, you must make a contested Strength Roll. If you succeed, the target is pushed back 1 m, plus 1 additional meter per Raise you get in this roll.
If you were able to run at least 2 m before pushing, you gain a +2 modifier to your Strength roll.
You cannot push an enemy that has Size advantage over you.
Remove these ads. Join the Worldbuilders Guild
Comments