Dirty Joke
When you tell a dirty joke to distract or gain trust among the people around a campfire, in a tavern, or similar.
Your imagination has become a virtual whorehouse due to all the time spent in the wasteland in absence of good company, and you've got no qualms about making fun of people you don't know.
Prudes will react poorly. It doesn't work when the situation is tense.
Roll Vigor & Mining.
Success: choose one effect.
choose your effect, but the GM chooses another from below:
People just ignore you.
Critical Falure:
Everyone now thinks you are immature, stupid or some kind of degenerate. The results of all your social rolls suffer a -2 modifier.
Your imagination has become a virtual whorehouse due to all the time spent in the wasteland in absence of good company, and you've got no qualms about making fun of people you don't know.
Prudes will react poorly. It doesn't work when the situation is tense.
Roll Vigor & Mining.
Success: choose one effect.
- Hospitality: People will offer you food and beverages. They will react friendly to you.
- Inclusion: You and your friends get invited to sit among a group of people of your choosing.
- Distraction: You tell one joke after another, people cannot stop laughing for 3 minutes.
- Secrets: Local drunks will tell you very interesting secrets.
choose your effect, but the GM chooses another from below:
- Offensive: Between 1/3 to 1/2 the audience is offended and will react poorly or they simply leave.
- VIP tease: You make fun out of a VIP, or you touch a sensitive topic and now the VIP is angry at you.
People just ignore you.
Critical Falure:
Everyone now thinks you are immature, stupid or some kind of degenerate. The results of all your social rolls suffer a -2 modifier.
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