Convenient Agreement
You get +2 to all your Persuasion and Deceit skill rolls, when the rolls are done using the Skill Rolling rules.
However, when stakes are high, and the Negotiation & Debate System is used, you don't have this bonus, but you get 1 extra Influence Token for each Raise you get in every contested roll, during all the 3 rounds, no matter if you are the proposing or defending party.
If you get 5+ Influence Tokens in a negotiation, you can choose between two options:
However, when stakes are high, and the Negotiation & Debate System is used, you don't have this bonus, but you get 1 extra Influence Token for each Raise you get in every contested roll, during all the 3 rounds, no matter if you are the proposing or defending party.
If you get 5+ Influence Tokens in a negotiation, you can choose between two options:
- Fair Deal: A genuine and perfect win-win. Everybody wins something proportional, everybody had to concede something proportional. Everyone is satisfied with the just agreement, and you even increase by 1 the Long-Term Trust with everyone involved, effective immediately (see Relationship System). You are wise.
- Willing Cooperation: You get more than what you expected and they think they are doing it due to their own virtues.
- Rip-Off: You truly fucked them, and they even liked it - for now. You somehow managed to achieve a rather disproportionate short-term win, but they will come to regret this on the long run, and hold you responsible for this. For now they trust you, but in time, you will lose Long-Term Trust with the losing party (-3), see Relationship System.
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