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Acrobatics

You can do all sorts of incredible stunts using your Athletics skill: cartwheels, front hand springs, butterfly kicks, dive rolls, barrel rolls, wall walking, front, back, and side flips, and many others.
The important part is that you can do this at Standard Difficulty.
You can use these movements, by making a successful Athletics roll, and if successful you can:
  • Escape from an opponent's reach, without recieving opportunity attacks (1 action point).
  • Reduce falling damage falling damage rolls by half.
  • Move through obstacles and difficult terrain parkour-style at full running speed.
  • Throw powerful kicks: if you succeed your Athletics roll, and then an Unarmed attack roll, you get to roll +1D4 extra to your damage roll. However, if you fail either of them, your attack fails. Be spectacular.
A critical failure means you fall or make a painful movement, you are now Vulnerable and Shaken, and your movement speed is halved for 1 round.

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