Halflings

The Halflings of Prijeba range in height from 2ft to 4ft, but foolish is the one who underestimates them for their height.

Wilder

Racials:
+1 to Cha & Dex ; +1 to either Dex or Wis
Skill Bonuses: +1 Survival, +1 Nature
  Humans may have pacted to the Elves to gain the ability to survive, but the Wilders did not. Smaller than other Halflings, closer to 2ft, they have learned to speak and partner with the beasts of the forests. Their coloring changed over the first hundred years to reflect this habit - and now Wildlings are known for the brown and green coloring of their hair, eyes, and skin.   Some wonder if the ancient blood of the Fae have granted these small people their gifts. Others think that the Wilder simply have magic of their own - magic they may not entirely be able to control. The truth lies somewhere in between - though only their Elders know for certain and one must earn such secrets before they are granted them. While many consider the Wilder to be too serious, the Wilder believe the other races are too generous with their humor. Such things are to be shared only with the trusted - and in a world where the Corrupter has gone quiet but is not dead, one can never be too certain.

Padfoot

Racials:
+2 to Dex ; +1 to either Cha or Wis
Skill Bonuses: +1 Sleight of Hand, +1 Perception
  The Padfoot Halflings are renowned for the silence of their step and their charming demeanors. None can swindle - er, convince - someone of the value or worthlessness of an object quite like the Padfoot. While they tend to be varying shades of brown, and tend to wear more muted colors and shades, they also have an eye for beautiful things.   Perhaps the Wilder have a better knack for the Wild. Perhaps the Sprites have a knack for magic - but the Padfoot have a knack for the arts of the Shadow, the gift of the Speech, and an eye for Weakness.   Few Coasters would turn down a Padfoot if they wanted to join a crew - fewer Veraxians would turn down the help of a Padfoot when it comes to scouting for openings in the skirmishes on the Wastes. Where there can be profit, there are the Padfoot.

Sprites

Racials:
+2 to Cha ; +1 to either Dex or Int
Skill Bonuses: +1 Arcana, +1 Medicine
  No one quite knows what happened to the Sprites. A Sprite is Born - and not necessarily from other Sprites. The Sprites are those among the small folk born with a touch of strange magic. Not even the Priests of Elenwen have been able to determine exactly where the Sprites gained their magic - but the hints are clear. When a Sprite is born, magic sparks in the air. Sprite children are often taken as apprentices by other Sprites or Mages - for only those who have learned control can keep a Sprite child from wreaking havoc in their tempestuous youth.   It is difficult for a Sprite to hide the signs of their magic - there is always something that gives it away. For this reason, few Sprites bother to hide their natures.   And few will turn a helpful Sprite away. For all the chaos their presence can bring - they also bring great boons and luck. If one survives the chaos, of course.

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