Council of Brindol
Type: Civic Oligarchy
Number of Members: 9
Base of Power: Brindol Keep and the Hall of Governance
Notable Alignment: Lawful Neutral, with varied individual alignments
Structure and Role
- The council governs civil law, defense, trade, and diplomacy in Brindol.
- Composed of wealthy merchants, retired military officers, landed nobles, and guild leaders.
- Elections or appointments are usually internal, with terms for life or until resignation, but some councilors are removed under scandal or pressure.
- The council answers only to the people of Brindol and its influential merchant families—not to any larger kingdom, especially after the fall of Rhestilor.
During the Red Hand War, the council faced criticism for slow mobilization, but ultimately supported the city’s defense.
Key Council Members
Name | Role | Description |
---|---|---|
Eoffram Troyas | Councilor of Diplomacy | Young, reform-minded noble. Supports progressive reforms, defense cooperation, and reaching out to adventurers. |
Lady Ariena Kaal | Noble Matriarch | One of the wealthiest councilors. Suspicious of adventurers and change. Leans conservative and may back rival factions. |
Sir Serten | Kings Guard | Former knight. Focused on military logistics, keeps to himself unless defense is at stake. |
Edhan Korran | Guild Representative | Voice of the artisan and trade guilds. Plays a key role in maintaining supply lines and public morale. |
High Scribe Albrecht Dannovar | Historian & Legal Scholar | Keeper of the city’s laws and lore. Leans on tradition but is open to pragmatic solutions. |
Thargrin Stonebinder | Voice for the remain Dwarven Clans in Elsir Vale | Relic seeker, smithy. Owner of the Anvil’s Whisper |
Lord Warden Harrik Orenna | Public face of the Council & Commander of City Militia | Very protective of Brindol’s populace. |
Lord Aaron Jarmaan | Lord of Brindol | |
Lord Eshan Jarmaan | Son of Lord Aaron |

Political Tensions and Themes
- Old Blood vs. New Order: Reformers like Troyas push for increased alliance-building, modernized militia, and adventurer contracts. Conservatives prefer isolationist, defensive strategies.
- Trust Issues with Outsiders: The Council has deep institutional memory of the Red Hand War and the fall of Rhestilor. They fear manipulation by external powers (Overlook, Sayre, or the dwarves).
- Post-War Reconstruction: Brindol is still recovering from the siege by the Red Hand (40 years prior), and debates persist over how to spend resources: walls, mages, or rebuilding farmland.
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