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Aberuan

Structure

Aberuan Works of a system in witch 3 people hold power in the kingdom . These people being the Tsar who is born into the role based on the founding family, the head of the nations church known as the saint who is picked by the church and finally the head of the army who is commonly elected by the military. To make any decision in this organisation these 3 must come to a unanimous decision. Witch can stifle their decision making process but helps with power struggles the kingdom faced for 100 of years.

Culture

Culturally Aberuan is similar to the old horde states due. Favouring material capability over most things and running a strict surf based structure where societal roles are deterred from birth with the only way to ascend the ladder is through pure wealth generation or martial prowess. As such the structure heavily favours young men and women joining the military and in fact a 2 years of service is mandatory. This has lead to a strength based culture witch favours military service and hard labour as the primary way you can achieve things in life as well a close tie to religion the nation is not know for is cultural or scientific progress. Magic is also shunned.

Assets

The nation has a wide array of mineral based resources due to its vast amount of mines in the mountainous region. It also has exports of furs lumber and ice due to its very natural untouched terrain due to its harshness . They also have large quantities of man power especially in the military sense due to its cultural bias . They also are home to the world anchor of the god Giaos . They also have well made weapons due to the high demand and the quantity of dwarves and giants in the region.

History

Aberuan was founded by the banished prince . During the infighting and fractioning of the great hord nation the youngest prince of the last king was exiled he and a following of close allies moved onto the most remote part of the shattered kingdom the western Icelands. There he founded a settlement . The banished prince was very charismatic and well liked and as his city flourished refugees and other people displaced by the fall of the kingdom started to head to his city from there his kingdom grew. However an association attempt and a failed invasion from the new horde states made the second king paranoid and jumpy. Due to this the kingdom was forced down a hard path of a warrior culture. Over the years this more militaristic nation concurred land and became more militaristic and rough. However this was out to an end when the rising state of nightlia fought back and started to push the nation back and back eating up its borders. This lead to a collapse of both their borders and their political system . Leading to the triarch system to help leveraged power around to make sure no one part of the state could take too much control and send the nation down the wrong path.

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Founding Date
2nd era Year 032
Type
Geopolitical, Kingdom
Capital
Alternative Names
The Kingdom of ice
Predecessor Organization
Demonym
Aberans
Ruling Organization
Leader Title
Founders
Head of Government
Government System
Democracy, Representative
Power Structure
Unitary state
Economic System
Mixed economy
Neighboring Nations
Related Ethnicities

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