The White Rock Orcs

The White Rock Orcs

Faction Motto:

“White as bone, red as blood, strong as stone.”

The White Rock Orcs are a war-clan of albino-skinned orcs, exiled centuries ago from White Rock in the Emerald Isle Kingdom after a bloody rebellion against the High-Elves who ruled their ancestral mountains. Driven across the sea to the chalk cliffs, they have survived in hardship, their pale bodies hardened under sun and storm.

Though mercenaries for now—hired blades for foreign wars—they are united by one burning oath: to return to Emerald Isle and reclaim White Rock from the High-Elves, whom they see as usurpers of their rightful home.

The White Rock Orcs are infamous for their bone-white armour painted with crimson war-marks. To enemies they are ghosts of war, merciless in their strikes. To allies, they are prized as ironclad mercenaries, loyal so long as the coin flows and their honour is respected.

Culture & Society

Skin & Symbolism: Their albinism is sacred. They believe their whitened flesh was a gift from the gods of stone and storm, marking them as chosen exiles. They scar and paint their bodies with red ochre to signify victory and blood-owed vengeance.

Religion: They worship Vurmag, the White Titan, a mythic orc-god of stone and vengeance. They believe Vurmag sleeps beneath White Rock, waiting for their return to Emerald Isle to awaken.

Law & Structure: Ruled by a Warchief, chosen through ritual combat. Beneath him are the Bone-Council (war-priests and elders) and Red-Claws (elite enforcers).

Mercenary Code: While ruthless in battle, they are mercenary-honourable. They never betray an employer mid-contract—but once the oath ends, loyalty vanishes with it.

Current Status

Mercenaries Abroad: The White Rock Orcs currently sell their strength across Abritus, Albion, and Norlan, gathering coin, steel, and allies.

Secret Oath: Every warrior swears the Bone Oath, vowing that their blades, beasts, and sons will one day be turned against the High-Elves of Emerald Isle.

Important Leaders

Gorvak White-Eye – Warchief of the White Rock Orcs

Pale-skinned giant of an orc, blind in one eye from an elven arrow, but stronger than any two men.

Leads with grim determination, known for wielding a colossal bone-forged greataxe called Oath-Splitter.

Shalara Red-Spear – War-Priestess of Vurmag

A mystic who daubs herself in blood and chalk. Believed to speak with the White Titan in dreams.

Guides the clan’s vengeance, always reminding them of their sacred oath.

Drogan Skull-Breaker – Champion of the Red-Claws

Hulking albino orc covered in ritual scars. Known for breaking shields and men alike with his spiked war-club.

Fanatically loyal to Gorvak, though his temper often sparks blood-feuds within the clan.

Mazrak the Pale Fang – Beastmaster of White Rock

Keeper of the clan’s direwolves, war-boars, and giant white-scaled lizards.

Trains beasts for both mercenary contracts and the day of return.

Korga Ash-Tongue – Exile-Seer

Elder shaman, scarred and burned from elven witchfire during their banishment.

Holds the ancient memory of their people, and whispers prophecy of the day Emerald Isle will “burn white with storm.”

Notable Locations

The White Rock Cliffs – Bleached cliffs where the orcs carve fortresses from the stone. Their banners of red handprints wave over the sea.

The Bone-Pit – An arena where disputes are settled by ritual combat.

The Red Oath Altar – A bloodstained stone circle where mercenary contracts are sealed with cuts and ash.

Vurmag’s Hollow – A cavern shrine said to house the sleeping bones of the White Titan.

The Ash-Forge – A forge built into the cliffside, where weapons are quenched in saltwater and blood.

The Sea-Caves of Mourning – Where the dead are placed on bone rafts and pushed out to sea, lit with crimson flame.

Military Style

Infantry: Shock-troops with bone-iron axes and shields painted white and red.

Beast Cavalry: Mazrak breeds direwolves and pale-scaled lizards for riders.

Elite Red-Claws: Berserker champions who fight bare-chested, scarred, and painted.

Mercenary Role: Famous for holding the line and breaking sieges—they sell themselves as “the wall that bleeds but never breaks.”

Exile and Oath (Pre-War: 480–499 PR)

  • The albino orcs once dwelt in the granite spires and caverns of White Rock of Emerald Isle, serving as shock troops in the kingdom’s wars. Their pale skin was seen as an ill omen by the High-Elves, who grew to fear their growing power.
  • A rebellion in 480 PR, sparked when the elves denied the orcs rights to their ancestral mountain shrines, ended in slaughter and exile.
  • Survivors fled east across the sea and settled in the chalk cliffs, naming themselves the White Rock Orcs.
  • From that day forward, they swore the Bone Oath: that one day Emerald Isle would burn white with their vengeance.

500–520 PR | The First Mercenary Contracts

  • When Zelistra’s armies erupted across Platera, kingdoms everywhere scrambled for soldiers. The White Rock Orcs, newly hardened by exile, sold themselves as mercenaries.
  • They fought for Tibur, Norlan, and even human city-states — always for coin, but secretly to amass weapons and siegecraft knowledge for their eventual reconquest.
  • Their reputation grew as “ghost soldiers” — pale, red-marked orcs who struck at dusk with merciless ferocity.

521–540 PR | The Broken Spear Years

  • The orcs served Tibur during its dying days, holding river crossings against Zelistra’s demonspawn.
  • At the Battle of Ashenwater (529 PR), Warchief Gorvak White-Eye lost his eye to an elven archer in Zelistra’s service — an irony that deepened the clan’s hatred of Emerald Isle.
  • Tibur collapsed in 510–540 PR under Zelistra’s pressure, leaving the White Rock Orcs without steady contracts. They roamed as free raiders, plundering demon camps and imperial granaries alike.

541–566 PR | The War of Betrayal

  • Some bands of White Rock Orcs were tempted by Zelistra’s promises: that she would grant them Emerald Isle if they bent the knee. A splinter faction became known as the Pale Servants, twisted by demonic corruption.
  • Warchief Gorvak crushed them in 552 PR at the Bone-Pit of White Rock, executing defectors and burning their bodies with chalk-dust and salt to prevent demonic resurrection.
  • From then on, the White Rock Orcs were resolute: better exile than chains.

567–590 PR | The Wars of Hire and Fire

  • The Tudor Empire rose from Tibur’s ashes and hired the White Rock Orcs as mercenaries against Zelistra’s fiends.
  • They became infamous for breaking sieges: using pale-scaled lizards to climb walls, setting fire with bone-oil, and storming gates under shields painted white and red.
  • At the Siege of Dunear (574 PR), the White Rock Orcs held the breach long enough for Tudor reinforcements to arrive, saving the city from a demon host. Their pay was doubled, but they remembered the elves’ betrayal, not the Tudors’ gratitude.

591–608 PR | The Hundred Years’ Dusk

  • As Zelistra’s corruption spread, White Rock became a dangerous frontier. Many of their caverns blackened with ichor, forcing the orcs into brutal wars against demonspawn on their own doorstep.
  • At the Battle of the White Cliffs (597 PR), a Black Dragon of the clan’s line clashed with a demon wyvern in the skies above White Rock, both falling into the sea. The orcs enshrined the bones of the dragon as holy relics.
  • In 601 PR, they fought alongside other mercenary hosts during the Coatl’s Stand, where a Coatl’s sacrifice turned the tide. Though outsiders saw them as hired swords, the orcs carved the serpent’s image into their banners, claiming the omen as their own.
  • In 605 PR, they nearly lost their entire strength at the Red Tide of Norlan, when Zelistra’s forces unleashed a sea-plague that devoured ships. Only Gorvak’s war-cunning saved a remnant.

War’s End (608 PR)

  • When the Black Dragon Scales and Dread Hunters struck the final blows against Zelistra and Marcus, the White Rock Orcs were there too — but not remembered in the songs. They fought in the mud, holding back lesser demon hosts while legends slew gods.
  • To the world, they remained nameless mercenaries.
  • To themselves, they carried a new boast: “We outlasted Tibur, Tudor, and Zelistra — only the White Rock endures.”

Legacy After Zelistra’s War

  • The war left them scattered but rich. Orc mercenaries took their spoils home to White Rock, building new cliff-fortresses and bone altars.
  • Their hatred for Emerald Isle only deepened: they saw High-Elves profit from Zelistra’s war while the orcs bled in foreign fields.
  • By 615 PR, whispers spread that Gorvak White-Eye would call the clans to prepare for the Great Return — a war to reclaim Emerald Isle from the High-Elves, who had exiled them centuries before.


The White Rock Orcs survived Zelistra’s War as mercenaries of necessity — but in their own eyes, every coin earned and every battle fought was only rehearsal for the day they take back Emerald Isle.

Type
Guild, Fighter / Mercenary