What are Sects?
Planar Politics. If Sigil is, as some claim, the heart of the planes, faction politics is the lifeblood pumping through the heart. And Sigil's factions reach outward to the rest of the planes as well, affecting much of what transpires there.
However, not everyone on the planes gives a fig about Sigil's factions. The most obvious example is the denizens of the prime worlds, who are as clueless about the factions as they are about other planes in general. But even on the other planes, a lot of souls are either ignorant of the factions or disdainful of them. In fact, in some places, local philosophies and concerns outshine Sigil's factions in importance. Within the githzerai strongholds in Limbo, for instance, the politics of terrain shaping is extremely important. And from Ysgard there has spread a philosophical outlook whose adherents are known as the Ring-givers. These and other examples are detailed [in the Travelogue], with the planes on which they're most commonly found.
Among Cagers, it's common practice to refer to such groups as 'sects', so as not to confuse them with the factions who run the various aspects of Sigil. Now, that may seem a pretty pretentious attitude for Cagers to take, but considering how snobbish and self-absorbed they can be, it's a wonder they deign to recognise outlying groups at all.
Basic definition of a Sect
A group of people who share a particular world view, who are not represented in Sigil. Factions on the other hand are a group of people who share a similar world view and are represented in Sigil.Most sects do not serve a particular purpose
The Anarch's Guild are one of the exceptions, (however, their purpose is localised to Limbo see Planes of Chaos). Factions on the other hand have a very specific purpose, in that each one operates an maintains an aspect of Sigil's civil government, in addition to their own scheming.Sects are in a sense hereditary, they are local
Sects are usually limited to a small area (relative to the planes) and are always "local" in nature. The Mathematicians are found primarily on Mechanus, and generally are only found wandering in other planes. However, you are just as likely to find a Guvner native to Baator as you are one in Elysium. This also changes who Sects "recruit". Sects tend not to be highly evangelistic, unlike Factions which are in Sigil largely for that purpose.Sects do not always have a philosophy they are promoting
If you look at the Sects found here you will notice that they do not have the same philosophical bent as the Factions do.Overview
With these sage words still lingering in our memories, let us consider some of the points which have been raised:- Sects are groups of people and things outside of the Cage that share lifestyles. Factions are institutions, establishments, and in a few cases "disestablishments" that promote a way of living.
- Because the Sects don't have an official presence in Sigil, they have much less of an impact on what the planes think. Factions pervade the society of the planes, except where folks decide they've got their own better ideas, and set up local sects.
- Of course, on infinite planes, "local" takes on a whole new meaning. It could be one plane, a part of a plane, or several; it depends on all sorts of factors. But basically, while there might be individuals espousing their sect's beliefs in Sigil, the sect itself isn't officially represented either on Sigil's Council (which not all the factions are either) or with it's own HQ in the Cage.
The Role of Factions and Sects
With the exception of the Indeps and Anarchists, all the factions play a part in the day-to-day running of Sigil. The Fated take the taxes, the Guvners run the law courts etc etc. The sects have philosophical goals, sure, just like the factions, but they don't have a hand in the running of either Sigil or any other non-sect activity (except the Anarchs as was stated earlier). Some wise philosopher once said: "Factions are bent on conquering the multiverse, sects are more concerned with living in it." Now, that's elegant, but the Ring-Givers might disagree. Maybe that's how a sect starts off, but when it grows big enough, taking on the multiverse gets higher on its 'to do' list. The Guardians want to put all the evil creatures into the dead-book, for a start. Pretty grand thinking. Why are the Factions in Sigil? For health reasons? 'Cause they like smog? No, because from Sigil they can spread their ideology to the greatest number of people. And if enough people all think the same way, then they take over the multiverse. Sects on the other hand, are mostly local in nature and deal with an aspect of a particular plane. Verdant Guild deals with ecology and nature, primarily in the Beastlands. Could the factions also have come to Sigil as it's the place that best suits their cosmopolitan stance on morals? After all, it's easier to pick up recruits in the Cage than it would be to traipse round the Great Ring preaching. Sects tend to want to find recruits who share their morals and ethics, and they'd naturally look first to the planars on the Great Ring. After all, it's easier to change the way someone looks at the world in terms of entropy, justice, anarchy and death than it is to change their morals. Of course, this is just a rough guide. Sects can be found all over the place, and some faction members never leave one plane. But on average, the factions are not only located in Sigil, but their members're also more widely dispersed than sects as their world views rely less on morals and ethics and more on abstract ideas. Entropy isn't lawful or chaotic, it just is. Anyone can believe in it, no matter if they're good as a guardinal or bad as a balor. Defending Mount Celestia from evil and corruption, however, takes a special kind of blood. There's a difference in the lack of sects' headquarters in Sigil, the function they play in the belief of the planes as well as Sigil's government (most sects are local whereas the factions are widespread and in Sigil) and the necessity for specific ethical and moral beliefs in more sects than factions. Or maybe the factions are simply sects who've got the Lady of Pain's seal of approval...Remove these ads. Join the Worldbuilders Guild
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