The Armory
Located at the edge of The Lady's Ward nearest the seedy Lower Ward, the Armory serves as the Doomguard's head-quarters. The elegant, ominous structure has an opening at its top that's protected by metal fretwork. Billowing up from the center of the Armory at all hours of the day or night is a tremendous blast of heat and light from the huge weapons forge below. The Armory has few windows, and the only entrance to the building lies beneath a dominating brass relief of the Doomguard's faction symbol, the skull of a wild planar bull. Folks who enter the Armory tend to shudder as they pass beneath the monstrous sculpture.
The 24-story structure is covered with razorvine deliberately left to grow out of control — all the better to discourage any would-be thieves from climbing the walls and entering through the open roof. But the four square towers anchoring the corners of the building remain strangely free of the sharp vine, even though no Sinker or dabus seems to cut it back.
The Armory's first floor is the only one open to the public. The mighty weapons forge takes up the center of the floor, with the rest devoted to the buying and selling of all types of weapons. In each corner of the floor are guarded doors leading into the four square towers, which hold only a small forge on the first floor and Sinker quarters on all the rest. Only the Doomguard — or sneaky bashers — may use the towers to get into the higher floors of the Armory. Those remaining floors house treasuries, guard barracks, meeting rooms, practice halls, display cases that boast every type of armor known, and repositories for weapons not available to the public. The topmost floor features only the factors quarters and chambers for visiting Doomlords.
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