So I painted his head a little out of proportion - what are you going to do, kill me?
- Anthonias Dylerriz, famed artist, shortly before his execution
Character
There is no '"I," there is only "we." There is no "me," there is only "us." There's no such thing as individuality, and if there were, it'd be stamped out.
Power
Regulus has 64 sectors. Each sector occupies a single cog, making this the largest realm in all of Mechanus. Each sector's governed by an octon, who makes the important decisions regarding that cog if not specifically ordered to do otherwise. Four sectors make up a region, each of which is overseen by one of the 16 quartons. Four regions make a quarter, which is ruled over by one of the four secundi. Primus, Supreme Controller of the Entire Modron Race, rules over it all.
Primus's agenda isn't known, but bloods speculate it's looking for nothing less than dominance of the whole multiverse through the application of logic and law. It is a being of supreme logic, able to see through the eyes of any of its subordinates though it can only command them through the strict chain of communication established an infinity ago. However, it's also been said that Primus is only concerned with the functioning of the cosmos, that the Gear God is a power established to watch over the workings of reality.
There's no understanding Primus, nor is there understanding the modrons. To understand a modron is to become a modron: to empathize with one is to completely misunderstand it.
Description
The realm of Regulus is as orderly as clockwork and as coolly logical as can be. This is the realm that dominates Mechanus, the largest of any found on the plane. Regulus is a place devoted to the absolutes of law, and therefore has few of the extremes found in other planes. Extremes can be encountered only when they serve as examples of the parameters of the law.
The 64 cogs of Regulus seem to be stacked in a pyramid, if viewed from the side. A huge rod, nearly as thick around as the spire in the Outlands, runs through the center of these gears and is apparently the agent by which they turn (if they don't turn it instead).
There's all manner of halls, courts, and buildings arranged on the 64 gears. Most of ifs devoted to the maintaining of proper records. Some of it's courthouses for those who've broken the law in Mechanus, and some of it's bureaus where a traveler can get permits to make the illegal legal.
There's also execution places, both public and private. The modrons see no difference in where a body's executed, as long as it's not someplace where a monodrone's going to have to come in and clean immediately.
Every building of a certain nature is built exactly the same: All the bureaus are the same as each other, all the record houses for one subject are the same. This makes them easily recognizable, as long as a body's familiar with which sort of building is which.
Principal Towns
A body'll find no separate towns in Regulus. Its like one great, giant city, spread out over a region that makes the city of Dis in Baator seem tiny.
Special Conditions
Regulus isn't any different from the majority of Mechanus. However, this is a place where players could really be catched off guard. There's bound to be something planewalkers do that's illegal in Regulus — all a body has to do is figure out what it is.
Principal Non Player Characters
There's no particular people a group ought to look for; there's no individuality among the modrons to mark them. The most common modron type folks are likely to run into is the quadrone, which works in a basic bureaucratic position. To speak to one of a higher rank, a body's got to petition a quadrone, which'll get in touch with its superiors, and all the way up the line until there's an approval for a berk to meet one of the high-ups. Then a body's got to go through the whole process again. Regulus isn't a place for those in a hurry, unless they happen to know someone who can spin the wheels a little faster.
Guides hover around outside Regulus, anxious to steer people through the realm. Each of 'em's bonded and licensed — only an addle-cove would try to bob someone this close to the central seat of law in the multiverse. They know the city, and they've each got specializations. One might be familiar with the record-keepers, while another might specialize in the courts. Most of them've got licenses that permit them to talk to high-ups, getting their companions around the interminable bureaucracy of the lower levels.
The best of these is Black Pete (Planar/male githzerai/Fighter 6; Wizard 6/Fraternity of Order), a githzerai of questionable background. Still, he's smart, tough, and peery, and he knows his way around the realm like the back of his hand. He's got licenses from just about every bureau, and if he doesn't, he knows cutters who can get them for him. Black Pete is, quite simply, the best guide to Regulus there is. And he knows it. He charges a minimum of 50 gp a day, without guaranteed results. If a body wants that kind of guarantee, the price can range as high as 2.000 gp.
Services
There are no services to be offered in Regulus that travelers couldn't find elsewhere. Likewise, there's mighty few services offered elsewhere that a body couldn't get in Regulus. Only those services that are illegal elsewhere, or those that require actual humanoids or living creatures, are unavailable here.
It's whispered that Primus secretly manufactures chaos in select modrons so that it might study them and learn how to incorporate madness into law. Unfortunately, those modrons its corrupted have either gone entirely rogue or are so well programmed that there is no chaos in their seemingly spontaneous actions. If a body could figure how to ensure programmed chaos for Primus, there's no doubt the high-up'd be very pleased. 'Course, this might just be a ruse to get Xaositects to reveal themselves to Primus, and thus to open themselves to destruction.
Comments