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Factol Hashkar

For a factol, Hashkar doesn't appear too impressive. He's short and dumpy, with a big red nose and a long white mustache. His eyes constantly look bloodshot from reading, and he always carries one or more books or scrolls. When not reading, he's usually lecturing. Faction members get used to seeing him shuffling down the halls of the City Court (his faction's headquarters in Sigil) mumbling to himself, barely aware of his surroundings. A basher finds it extremely difficult to carry on a conversation with the boring old Guvner. Any Berk fool enough to ask him a question had better brace himself for the Answer. Hashkar lectures at the drop of a hat — or the drop of 'most anything - launching into a discourse to answer the basher's question, including: 
  1. The history of the answer; 
  2. A comparison of that answer with what the answer would've been under previous versions of the Rules: and 
  3. An analysis of the answer, the question, the reasons for asking the question, and why the answer is vitally important.
Should the questioner try to leave before Hashkar has finished answering, the factol will follow along, oblivious to any hint that the unlucky berk has anything better to do than to listen. This pattern applies to all sorts of questions, too, from "What's the meaning of existence?" to "Which way's the door?" See, there's no such thing as a simple answer to someone who understands everything.    Hashkar, factol of the Guvners for 127 years, had an impressive rise through the ranks of the Fraternity. Though the blood learned all he knows from books, personal lessons, or the tales of others, he understands much that normally only adventurers can learn. Fortunately for Hashkar, in the Fraternity of Order, knowledge is power. The dwarf's vast ability to learn impressed his one-time superiors so much that Hashkar practically flew into the factol postion. He governs with a firm hand, delegating authority through his factors.   His faction abilities allow the factol to tinker with the laws of probability to alter a d20 roll by +5 or -5 (or +25 or -25 percentage points for d100 rolls). Also, Hashkar wields five spell-like special powers, due to loopholes he has discovered in the laws of the multiverse. These abilities include: 
  • Instantly finding a gate to the Negative Energy Plane within 60 feet (used twice
  • Traveling forward in time, "skipping" as much as 10 minutes (used once and 
  • Summoning up to 10 monodrone modrons to his aid instantly (used three times). 
He's never used his other two loophole abilities, so they remain mysteries to all but himself. Hashkar usually taps his abilities only in self-defense. The blood's faced several attempts on his life over the last century, and, despite his weakness, he's survived them through the unconscious use of these powers. (However, he can employ them deliberately as well.) The factol seems nice enough and inoffensive, so long as a body doesn't try to talk to him. He'll go out of his way to give a cutter more details than he can stand. Though a few other Guvners have factol ambitions, none would usurp the post - it's against the Rules, see?
Race:
Planar male Dwarf   Class:
None   Rank:
Factol of The Fraternity of Order
Children

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