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Ambar's Palace

Now, everyone in Sigil knows that the factions maintain fortresses or settlements around the planes as retreats from the kriegstanz (the never-ending philosophical war for the hearts and minds of all Cagers) or as strongholds for additional supplies, troops, and support. So if the Believer's Forge is a secret, what do the Godsmen claim as their home away from Sigil?   The answer is ambar's Palace, which rests on an island of stable ether in the Deep Ethereal. The Believer's factol actually lives in this massive structure of steel and glass, depending on the place's portals to bring him to Sigil and the business of running the faction every day. The complex is more than just a palace for the factol: it's a massive structure with multiple wings and room enough for many of the high-ups (and even common workers) of Sigil's Great Foundry to live here.   This refuge is truly one of the wonders of the Deep. The Believer's long experience with metalwork has created a stunning work of art: The palace's gothic style is reflected in it's high-ceiligned wings, intricate vaulting, and stained glass windows. But ambar-a half-elf originally from the outlands-has added his own nice touches to make this island into a miniature paradise itself, luxurious enough to make a guest forget that she's on the Ethereal at all.   Unlike those at many faction strongholds, the folk of Ambar's Palace welcome visitors with open arms. They have no secrets to hide here, and travelers may find rest, shelter, food, and even healing fot nominal cost or the price of a well-told tale. An explorer should expect to hear a good bit about the Godsmen's beliefs in self-actualization and scendance, but that's only to be expected in the home of their factol.
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