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"Training Camps"

We must take certain liberties in the name of freedom.
- Chancellor Margute of the Harmonium
 

Hearsay

The Harmonium's always been enthrallled with law and order,a dn recent chant is they're "training" chaotic creatures to learn to love the law. Some say the Harmonium's been kidnapping berks from the streets of Sigil instead of turning them over to the Guvners for trial - but there's no evidence to be found. If it's true, the Hardhead's methods have been too subtle for anyone to discover.  

Description

Scattered across the second layer of Arcadia, the Harmonium's training camps are the best kept secrets on the plane. Harmonium enforcers search the planes and Sigil, spiriting chaotic and evil creatures to these training camps, hoping to force them to see the light. Of course, there's some resistance to this training, and that's the whole point of the camps - to break down resistance, and make the creature involved realize there's a whole new side of life it might not've been aware of.   The camps are organized aorund the regulation of schedules, forcing the prisoners to adhere to a daily order. The meals come only at specified hours, breaks aren't granted, and there's punishment for those who ain't willing to accept regulation. Finally, each "guest" is made to drink from and bathe in the imported waters of Empyrea every single day. The Harmonium believs that the water from Mount Celestia's fifth layer has a purifying effect on the inmates.   Extremely tough cases (though who don't accept the training or who show a greater resistance to it) are referred to a special detail of guards. These cutters are bashers in the truest sense of word - they use clubs to beat some sense into those creatures whose natures are too chaotic. Sometimes they go a bit overboard, and there's graveyards outsid eof certain camps that are growing bigger. Fortunately, most of the guards and trainers here are more conscientious - they believe it's in the best interests of everyone to be good and lawful, and a body can't be good and lawful if it's dead. They don't want to exterminate their enemies: they want to make them see the light.  

Special Features

Naturally, this is all done in "the name of good." There's little freedom in the camps, but there's usually plenty of patience for those who've got trouble adjusting. And, of course, there's magic to keep prisoners in line. A "tranquility field" surrounds each camp, controlled by a Harmonium mage permanently stationed inside. Anyone who enters a camp must make a wisdom saving throw with a -2 penalty against the spell save DC of the caster or find it's suddenly difficult to disobey the commands of the guards.   Those trying to creep in might find that they've "grown to like it" in the camps. The field's specifically tailored to ignore Harmonium mebers, who can go in and out whenever they like.   Even though they've established these camps in the name of good, the Harmonium realizes that it's not exactly something that'll endear them to the population of the cosmos. The guard patrols are very competent (average of 5th level) and very frequent. They'll come down hard on any berk they catch trying to sneak in or out. Even Hardheads without a reason to be in the area are regarded with extreme suspicion.
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