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Tidal Shift

Manifestation

Tidal shift refers to the extreme difference in gravitational pull, due to a star’s immense density and compactness, between the two ends of a ship.   During such an emergency, the safest place to be lies at the exact center of mass of the ship - where tidal forces cancel out - riding out the deadly close pass until the ship exits the neutron star’s gravitational grip.
Ship SizeShip Mod
Smallx1
Mediumx1.5
Largex2
Asymmetric+ (x0.5)

Localization

Nagarjuna

There is an unlikely rouge system anchored by a magnetar that is still heading away from Nataraja and running parallel and away from the Pipeline.   It temporarily holds Khonsu and Lethe together for a couple of years; before everything is flung apart in altered rouge paths.
Orbital ZoneGravity Gradient
Safex0.5
Cautiousx1
Dangerx2
Roche Limitx3

Type
Natural
Planetary Engulfment
Physical / Metaphysical Law | Nov 25, 2024
Phase Event Mechanic Effect Player Options
1.
Proximity Warning
As the ship nears the neutron star, sensors detect increasing gravitational gradient. DC 15 INT or WIS check On a fail: PCs underestimate gravity differentials. Disadvantage on next maneuver. Boost sensor calibration; adjust trajectory early.
2.
Initial Tidal Stress
Fore and aft experience uneven gravity; hull begins to flex. Hull Stress = (Differential Distance in km) × Gravity Gradient × Ship Modifier Every round within the roche limit adds d4 cumulative damage per zone. Activate structural bracing; redistribute internal mass.
3.
Perceptual Dissonance
Crew feels differential acceleration
(feet heavier than head)
DC 13 CON save every round On a fail: Stunned or incapacitated for 1 round. Accumulates exhaustion over time. Secure into gravity seats; inject anti-inertial serum or acceleration fluid activates (if available).
4.
System Overload
Inertial compensators strain to maintain cohesion. System Check: DC (17 + INT mod) DEX On a fail: 1 system (nav, comms, or dampers) malfunctions for d4 rounds. Re-route power; manual system override.
5.
Structural Shear
Frame integrity breaches imminent. Every 10 seconds: Roll d6 per hull section. On a 1: Breach occurs. Breach causes decompression and equipment loss. Crew in breached areas take 3d6 damage (ignore armour). Emergency welds or vacuum suits required within 2 rounds.
6.
Escape Maneuver
Course correction needed to escape tidal trap. Pilot Check: DC 20 INT save On a fail: trajectory worsens, doubling gravity stress and causing +1 system failure. Dump mass; slingshot maneuver

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