Signal Interference
Signal interference refers to the intentional disruption, distortion or obstruction of electronic signals or communications in the W.E.I.R. This can include massive amounts of data packages or the consciousness of Transmigrants.
Execution
Stream Riding
This involves siphoning the energy from the data streams being transmitted between light catchers to power a ship's propulsion. Doing so, also tends to greatly scramble the data being transferred into uselessness. There may be situations where a crew has no choice and special indemnities can be available to mitigate legal consequences. However, there are those whoComponents and tools
Relay Sabotage
Bad actors might find a way to hack or compromise the physical infrastructure to redirect, steal or change the information as they are being sorted.Cosmic Sails
Modified solar sails allow for small ships to hitch free rides onto stellasers carrying information from one sender to the receiver.Participants
Consciousness Interception
Any transmittee with a cybernetic chip planted near the neck area can beam their consciousness away from the place of immediate danger to a backup server or spare talocin. Thetíans and epsilonians, in particular, are more intimately tied to signal transference as a legitimate means of travel due to their corporal nature. However, not always without some complications:Lesser Complications
d20 | Complication | ||||||||||||||||||
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1 | Part of your DNA sample was too damaged to be cloned perfectly and a significant percentage has been replaced with cybernetics. These high-quality prostheses aren’t obviously synthetic to casual observers. You don’t know the extent of the damage. | ||||||||||||||||||
2 | Your clone has been fitted with a necessary but conspicuous cybernetic prosthetic - an arm, leg, eyes or similar. | ||||||||||||||||||
3 | By accident or malign intent, your cognitive profile has been loaded into someone else’s simulacrum. It might be a clone of a notorious or famous individual, with both enemies and allies of their very own. You might even run into the “original”, somewhere down the line. | ||||||||||||||||||
4 | You have a unique appearance that clearly marks you as vat-grown. | ||||||||||||||||||
5 | Thanks to a series of administrative mishaps, the appearance of your new body is drastically different to that of your old one. | ||||||||||||||||||
6 | An additional, withered limb grows out of your chest shortly after your mind had been loaded, that sometimes moves on its own. |
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7 | There’s a conspicuous barcode printed on your new body that means something specific to at least one powerful organization. You are not yet privy to its meaning.
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8 | In certain light conditions, it’s possible to read a script or inscription printed just under your skin. It is all over your body and contains information contested by powerful organizations or entities: When analyzing/observing the print, the host must: |
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9 | You are unusually susceptible to solar radiation, viruses, bacteria or other common environmental phenomenon. You must wear an environmental suit to operate outside certain environments, which include your cockpit and personal quarters. You can use downtime actions to make other rooms safe. |
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10 | Genetic material from a non-human source was used in the creation of your body. Whoever revived you won’t reveal the exact details of any long-term effects, and treat you like an experiment. The new genetic material has caused a cosmetic change that is useful and visible, although able to be hidden. |
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11 | You are stricken with vivid and persistent dreams, visions, and images of your death. You cannot reconcile the existential gulf between the different experiences of yourself. Once per minute, gain a CHA bonus to the Armour Class for one round. |
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12 | You have been loaded with a digital homunculus of someone else: a basic digital reconstruction of a personality that is more like a piece of software than a person. While not technically sapient, it is very smart, and carries a message or secret with it.Homunculus Stats
HP: 55 ( 10d8+10 ) Speed: fly 60 ft., swim 50 ft. Skills: Deception +5, Stealth +4 Proficiency: +2
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13 | You’re plagued by the constant understanding or belief that the “real” you is actually dead, and you’re merely a facsimile of a dead person, implanted with someone else’s memories. You can’t establish the difference between the “you” that died and the “you” that exists now. Gain 5 additional temporary hp for every level for 1 hour. |
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14 | You become woven through with a subdermal data-lattice that stores very dangerous and potentially unwanted information sought after by powerful entities. |
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15 | The process went awry and you have been revived as a blank slate. In desperation, the technicians dumped a stock personality construct into your body. Choose a new background and triggers. | ||||||||||||||||||
16 | The body has a dramatically reduced life expectancy. |
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17 | You now have persistent and intrusive mental contact with an entity or entities; human or otherwise. |
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18 | You keep having searing headaches during which you see brief flashes of what may be a future and that may or may not come to pass. During an episode, which can last for 1d4 hours, acts that require concentration have a d% 20% chance at failing; which involves: |
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19 | Knowingly or unknowingly, you have been implanted with a mental trigger that places you in a receptive state when heard or activated, causing you to either follow a pre-programmed course of action or to follow instructions given by the person who activated you. The GM determines a simple command (e.g. kill, lie) and who gave it. For the effect's duration: |
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20 | You come back with total amnesia regarding the time before your death, meaning you must be retrained and prepared from scratch. You lose all previous triggers and can assign new ones up to your current level. Additionally, you may rewrite some incidental facts of your backstory.
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Alternate Name
Consciousness Interception Pursuance
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