Meta Awareness
Transmission & Vectors
Exposure To Higher Dimensions
Most portals will only transfer an object from one place to another within the same dimension, even if across time. However, transference to a higher plane is infinitesimally rarer It is also considerably more dangerous, as not only would one have to pass through, one must also survive what is on the other side, before finding their way back.Affected Groups
Transmigrants
Humans are the newest locals to be exposed to the potential of awareness.Locals
Other migrants to Manidweepa are at various stages of cultural acceptance of meta awareness as just another element of strangeness inNatives
Dimension hopping creatures are either completely immune to meta awareness or have so thoroughly incorporated the phenomenon into themselves as to be indiscernible to any quirk.Prevention
Avoidance
The most obvious way to avoid getting this superpower is simply not go to the places that are portal prone. However, many daring, megalomaniacal or peripatetic individuals what purpose fleeing go to such places with the express intent of being so affected. Although, it is incredibly random. Even passing through hundreds of portals or being awashed many times over by reality waves, does not guarantee meta awareness.Cultural Reception
Literatus
Any litterati who had discovered the possibilities of meta awareness would be the subject of great jealousy form their peers. But attempts to inquire further have always been stymied by the cultures whose members that have experience it. They seem to regard it with a measure of fear and are not inclined to to create more zetetics.Game Mechanics
Group 1 1d17 Meta Point |
Action | Description |
---|---|---|
1 | Found Gun | |
2 | Impromptu Melee | |
3 | Unexpected Boon | |
4 | Crippling Shot | OR |
5 | Collateral Damage | |
6 | Deus Ex Machina | |
7 | Combined Assault | OR |
8 | Critical Failure | |
9 | Critical Success | |
10 | Drop | |
11 | Hand of God | |
12 | Specialization | |
13 | Feint | |
14 | Flesh Wound | |
15 | Reinforcements | |
16 | Aesthetic | |
17 | Victory |
1d34min18 Meta Point |
Action | Description |
---|---|---|
18 | First | |
19 | Thinking | {1d3,1d3} |
20 | Improvise | |
21 | Improvised Defense | |
22 | Jam | |
23 | Explosion | |
24 | Hide | |
25 | Lucky Dodge | |
26 | Reunion | |
27 | Mistake | |
28 | Confound | |
29 | Secret Passage | |
30 | Hinder | |
31 | Opposite | |
32 | Desperate Act | |
33 | Risk | |
34 | Risky |
1d51min35 Meta Point |
Action | Description |
---|---|---|
35 | Repurpose | |
36 | Missed | |
37 | Accident | |
38 | Impulse | |
39 | Spontaneity | |
40 | Ambush | |
41 | Kill | |
42 | Knife | |
43 | Robot | |
44 | Assessment | |
45 | Patience | |
46 | Temporize | |
47 | Ride | |
48 | Elevate | |
49 | Liquid | |
50 | Target | |
51 | Freebie | Create a new, unmentioned ability between the GM and the player |
Type
Divine
Origin
Divine
Cycle
Chronic, Acquired
Rarity
Extremely Rare
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