Kodama
Basic Information
Anatomy
A kodama is a translucent insect-like creature that alternates between being almost completely transparent to about semi-opaque.
Biological Traits
Etherealness
Kodamas are able to turn invisible at will; and cannot be attacked or tracked when so. They are also able to go into and out of phase with their environment to move unimpeded at great distances.This grants great familiarity to their chosen home which can, inturn, grant an ally character a +2 bonus to tracking or survival checks.
Dietary Needs and Habits
Protoplasm
Wherever possible, kodamas are imported to high radiation areas to make them more habitable for others. They have proven crucial to reduce the changes of protoplasmic infusion and emergence.Additional Information
Social Structure
Swarms
Kodamas frequency seek one another out to complete a sense of comfort with their home environs.When mutilple kodamas inhabit an area, they collectively grant d20+4 bonus to their host warden when a swarm are seeking to empower their warden
Symbiotic and Parasitic organisms
Warden
Whenever possible, swarms of kodamas prefer to congregate around the top 'predator' in an environment's food web. In doing so, they gain the best protection possible in exchange for boosting and healing their benefactor whenever they need it.Civilization and Culture
Major Language Groups and Dialects
Singing
Kodamas are those species that 'speak', but they do understand and can be understood
Interspecies Relations and Assumptions
Epsilonians
Certain ethereals treasure kodamas as a sort-of battery to revitalize themselves. They are a positive indication within an environment that attracts potential homesteads.
Geographic Distribution
Related Ethnicities
STR | (Choose the lowest roll as modifier) |
---|---|
CON | |
DEX | |
INT | |
WIS | |
CHA | |
Armour | 2d6 |
HP | 3d6+6 ([min+max]/2) |
Speed | 2d10+10 ft |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (+2) | 13 (+1) | 8 (+2) | 11 (+0) | 14 (+2) | 12 (+3) |
Armour Class: 17 HP: 60 ( 11d6+22 ) Speed: 40ft Saving Throws: Proficiency Bonus: + Skills: Nature +3, Perception +5, Stealth +4, Survival +8 Abilities: |
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