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Kodama

Basic Information

Anatomy

A kodama is a translucent insect-like creature that alternates between being almost completely transparent to about semi-opaque.

Biological Traits

Etherealness

Kodamas are able to turn invisible at will; and cannot be attacked or tracked when so. They are also able to go into and out of phase with their environment to move unimpeded at great distances.
This grants great familiarity to their chosen home which can, inturn, grant an ally character a +2 bonus to tracking or survival checks.

Dietary Needs and Habits

Protoplasm

Wherever possible, kodamas are imported to high radiation areas to make them more habitable for others. They have proven crucial to reduce the changes of protoplasmic infusion and emergence.

Additional Information

Social Structure

Swarms

Kodamas frequency seek one another out to complete a sense of comfort with their home environs.
When mutilple kodamas inhabit an area, they collectively grant d20+4 bonus to their host warden when a swarm are seeking to empower their warden

Symbiotic and Parasitic organisms

Warden

Whenever possible, swarms of kodamas prefer to congregate around the top 'predator' in an environment's food web. In doing so, they gain the best protection possible in exchange for boosting and healing their benefactor whenever they need it.

Civilization and Culture

Major Language Groups and Dialects

Singing

Kodamas are those species that 'speak', but they do understand and can be understood

Interspecies Relations and Assumptions

Epsilonians

Certain ethereals treasure kodamas as a sort-of battery to revitalize themselves. They are a positive indication within an environment that attracts potential homesteads.

Geographic Distribution
Related Ethnicities
STR (Choose the lowest roll as modifier)
CON
DEX
INT
WIS
CHA
Armour 2d6
HP 3d6+6 ([min+max]/2)
Speed 2d10+10 ft
STRDEXCONINTWISCHA
2 (+2)13 (+1)8
(+2)
11 (+0)14 (+2)12 (+3)
Armour Class: 17
HP: 60 ( 11d6+22 )
Speed: 40ft
Saving Throws:
Proficiency Bonus: +
Skills: Nature +3, Perception +5, Stealth +4, Survival +8
Abilities:
  • Grant +1 bonus to AC, skill checks and saves to allies within 90ft
  • Advantage on saving throws against magic
  • Regains 10hp when within 120ft of their warden
  • Targets within 30ft must make a DC 14 con saving throw or be staggered, and have disadvantage on all attack rolls for the next 1 minute.

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