Spriggan

Spriggans are lazy, nasty, greedy creatures. They enjoy playing cruel tricks on unfortunate mortals, and keep company with the worst of Unseelie redcaps. Usually lazy, they can be motivated only by the prospect of some terrible deed, or by guarding treasure. Spriggans steal anything of value they can get their grubby fingers on, and they jealously guard their treasures. Piskies abhor their Thallain cousins; they avoid spriggans at all costs, wanting nothing to do with their malicious nature or remorseless ways. Even the most Unseelie of piskies shun spriggans, and actively avoid any areas known to be populated by them in their travels. Unseelie changelings may find uses for their services, but with their subpar hygiene practices, they can quickly lose patience with them. Other Thallain are more welcoming, if only because spriggans excel when given tasks of guarding things of importance. The sevartal especially seek out spriggans to employ, and are the only kith of any variety to encourage their worst habit — kidnapping children. Despite the dangers in stealing children away, spriggans have no particular concerns with it and do so quite frequently. Changelings of all kiths band together to find any missing children, especially if they know a spriggan is in the area, but their resolve increases tenfold if the kidnapped in question is a changeling as well. Most often the child is found again within a matter of hours, terrified and with a few bumps and bruises. On the rare occasions the child does not return, it is wisest for the kidnapper to flee for a time, or find the highest degree of protection they can. The loss of a changeling child is cause enough for a manhunt, and without a protector, luck can only do so much.  

Appearance

Spriggans are unkempt nomads. Their hair is dull and gray, matted in tangles, and their beady eyes take in everything of value, storing it away for later acquisition. Their skin is dark, cracked, and craggy. Their layered clothes are usually filthy and tattered, and often one can smell them coming before actually seeing them.  

Endowments

Miser’s Gift: Though they collect anything and everything, all spriggans have a certain item, usually something small and practical, they favor above all others. With a successful Wits + Kenning roll (difficulty 6) by the Storyteller, the spriggan can summon the item for instant use and has it for the number of successes in rounds before it vanishes.   Stormcallers: With a Manipulation + Kenning roll, a spriggan can call up a storm. The more successes, the fiercer the weather will turn. A single success might bring a light shower, while five successes might call a low-category hurricane.  

Vulnerability

Snatchers: Spriggans have the nasty habit of kidnapping children. It’s rare that harm comes to their victims, as what the spriggans are more interested in is the terror it stirs up in the parents of the missing child. The children are usually abandoned shortly after, but tales speak of some vanishing permanently.

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