Grimsby

Played by: Dylan (GoatSabbat)

Dr. David Powell (a.k.a. Grimsby)

Mental characteristics

Personal history

In his previous life, Grimsby Cripps was one of the poor children in the London factories, working to bring a meager income to keep his family fed. His soft, squishy limbs kept him from losing fingers or hair in the machinery, but he certainly saw friends and other children killed or disfigured for life. It's no wonder that in that lifetime he was a grump by the age of 15, and he became one of the major voices (figuratively speaking) for child labor laws across the pond.   Grimsby even sat at the High Tea where Charles Dickens (only a human, but one that the sluagh admired quite a lot) was invited. Unfortunately, Dickens monopolized the conversation so thoroughly that he was never invited back again.   What does this have to do with Dave Powell, you may ask.   Dave was born in rural Colorado, and was always a strange child. His father was not exactly happy with his studious, quiet, and morbidly curious son, and his mother failed to protect Dave from his father's attempts to toughen him up.   The Great Depression did little to ease middle school aged Dave's life, until that he was sent to an aunt who lived in New York City, who had managed to keep her wealth (Dave's father was estranged from her and would have never allowed his son to be in the care of "the old bat" if there were any other options).   In Aunt Beatrice's quiet libraries is where Dave Chrysalized, and was thrust back into the memories of his London urchin life. He asked Aunt Beatrice to call him Grimsby, which she indulged as an elaborate fantasy after reading Oliver Twist and other books by (unbeknownst to her) Grimsby's friend Charles Dickens.   As a teenager, Grimsby was able to reunite with his parents, and they were not so indulgent with his identity. It was difficult living in such a stifling environment, and Grimsby escaped back to the coast and big cities as soon as he was able to.   This worked well for years, attending school while working at a sluagh-owned bookshop.   Then Aunt Beatrice died, and in her will she left her estate and wealth to Grimsby - in fact, the letter that she left him affectionately used his real name (though it was clear that she meant it to be as a childhood nickname).   He didn't move to New York, not right away. But when he did, he did not return to academia. Instead, the sluagh converted his estate into an artists' commune. Now it flourishes as a small place away from the crowds for starving artists.

Education

Grimsby graduated from Emerson College in Boston, Massachusetts, with a doctorate in English.

Employment

He taught at his alma mater for a few years before moving to New York and becoming a "landlord" of sorts for the artists that choose to live in his large home.

Mental Trauma

Sluagh love water, but hate sea travel. As much as Grimsby would love to move back to his beloved England, he cannot bring himself to make the journey.

Social

Contacts & Relations

Grimsby's artists (and sometimes servants) are a mix of his retainers and Dreamers. His guests are used to his eccentricities, and will guide newcomers in the ways to keep him happy (sitting an equal number of blondes and brunettes on each side of the room, only using spoons for pasta dishes, etc.)

Wealth & Financial state

Aunt Beatrice's estate is more than enough to sustain several generations of Powells, but Grimsby uses his salary to cover all of his living expenses. Without a house to pay off, he is more than able to keep his huge nest egg growing.
Age
53
Date of Birth
October 29, 1919
Birthplace
Brush, Colorado
Children
Current Residence
1613 Madison Ave., Harlem, New York City
Known Languages
English, French, Russian, Latin.

CHARACTER BREAKDOWN

  • Kith: Sluagh
  • Court: Unseelie
  • Legacies: Riddler/Hermit
  • House: N/A
  • Seeming: Grump
  • Birthrights/Frailty: Squirm and Sharpened Senses/Curse of Silence
  • Antithesis: Answering to his birth name.
  • True Name: Dwether
  • Musing/Ravaging Thresholds: Help Those in Need/Create Anger
  • Glamour 4
  • Willpower 6

STATS

Physical

Strength 1, Dexterity 4 (swift), Stamina 2  

Social

Charisma 2, Manipulation 3, Appearance 2  

Mental

Intelligence 5 (scholarly), Wits 3, Perception 3  

Talents

Alertness 1, Athletics 3, Empathy 1, Expression 1, Intimidation 2, Kenning 3, Leadership 1, Subterfuge 2  

Skills

Animal Ken 2, Crafts 2 (calligraphy), Etiquette 4 (sluagh), Larceny 2, Stealth 3  

Knowledges

Academics 5 (English literature), Enigmas 3, Gremayre 3, Investigation 4 (forensics), Law 2  

Arts

Chronos 3, Naming 3, Primal 1, Soothsay 1, Spring 2, Winter 3  

Realms

Actor 3, Nature 2, Prop 3 (affinity), Scene 1, Time 2  

Backgrounds

Chimera 1 (silver quill), Dreamers 1, Remembrance 2, Resources 5, Retinue 2

Merits

Ambidextrous, Prehensile Tongue, Concentration, Languages (x3), Eidetic Memory  

Flaws

Asthma, Bad Sight (1 pt.), Absent Minded

Sluagh Birthrights

Squirm — Confining or restraining a sluagh is almost impossible because they are able to contort their bodies with ease. They cannot change their mass, but can contort into almost any shape. The player must roll Dexterity + Athletics, with the difficulty ranging from 6 to escape from ropes to 9 to worm through the bars of a locked cell. A sluagh cannot use this Birthright when restrained or confined by cold iron.   Sharpened Senses — Sluagh reduce the difficulty for all Perception rolls by one. They can also see through any illusory magic; this requires the expenditure of a point of Willpower and a successful Perception + Alertness roll (difficulty 7).   Sluagh are also capable of seeing lurking ghosts. This requires the player to make a successful Perception + Kenning roll (difficulty 7). By spending a point of Glamour, the sluagh can also converse with these spirits.

Sluagh Frailty

Curse of Silence — No matter how hard they try, Sluagh cannot speak above a whisper. Even a scream only comes out as a soft sigh. They are very awkward in social situations and must add two to the difficulty of any Social rolls when interacting with anyone other than other sluagh.  

Silver Quill (Item •)

The silver etched quill is a chimerical item that was designed to allow lovers to communicate across any distance. Nowadays, it's owner has a more practical use for it.
 
Once a letter is written using chimerical ink, signed, and sealed with wax, the name of any person can be written on it and the letter will vanish, appearing in the recipient's hand.
 
For those who cannot interact with the Mists (humans and Prodigals), they will have a dream of reading the letter next time they sleep.

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