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Grey Mackinnon

Grey Mackinnon

Physical Description

General Physical Condition

Grey stands at an average height, with slim athletic build. He has mopish light brown hair, the partially covers his dirt and freckle speckled face that is usually split with an excited grin. He wears a beat up old wizard hat, white shirt, tan pants, boots, and a long pocket filled brown jacket. On his waste sits a rapier, pouch, and whip. Inside his boot is strapped a dagger, and on his back is a largely over stuffed backpack, and on either side of it a bow and quiver.

Mental characteristics

Personal history

Grey is a world traveling archaeologist, moving from exotic location to exotic location hunting rare and historical items. Those he find he send back to his master in his home city. As well most of his income he makes is also sent home to help support his family and send his sister through school.

Personality Characteristics

Motivation

To put his sister through school

Social

Contacts & Relations

Friends: Master Yolan Saunder of the Green Path The Archaeologist's Alliance Denholm Brody Toht Ravenwood Johnathan Rhyes   Enemies: The University The Treasure League Rene Freeman

Family Ties

Fredric Mackinnon (father), Esmeralda Mackinnon (mother), and Fayla Mackinnon (sister). Fayla goes to The University which is a point of tension between Grey and Yolan.
Alignment
Neutral Good
Current Location
Species
Ethnicity
Year of Birth
1777 AC 21 Years old
Birthplace
Voxport
Children
Current Residence
Voxport/Travelling
Gender
Male
Eyes
Hazel
Hair
Light Brown
Skin Tone/Pigmentation
Tanned
Height
5'9"
Weight
175
Aligned Organization
Known Languages
Common, Polyglot, Wilder, Aquan
Character Prototype
Harrison Ford, as Indiana Jones

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Grey Mackinnon

Basic Info

Character Name
Grey Mackinnon
Race
Human
Class
Rogue
Level
2
Experience
Malus Exp
Gender
Male
Age
21
Height
5'9
Weight
175 lbs
Skin
Tan
Eyes
Hazel
Hair
Light Brown
Hand
Right
Origin
Voxport
Alignment
Neutral Good
Faith
The Vagabond (God of Travel)
Fav. Class
Rogue
Background
World Traveling Archaeologist

Attributes

Strength
9 -1
Dexterity
17 +3
Constitution
6 -2
Intelligence
14 +2
Wisdom
14 +2
Charisma
14 +2
Movement Speed
Walking
30ft.
Loaded
Running
Travel
Forced March

Armor Class
Total
15
Flat-footed
12
Contact
13
Arcane spell fail
10

Attack Bonus
Base
1
CC
1
Ranged
1

Saving Throws
Fortitude
Reflex
2
Willpower

Skills

Skill
Rank
Total

Appraise
2
+4
Balance
8
+11
Bluff
7
+9
Climb
3
+2
Concentration
2
+0
Decipher Script
6
+8
Diplomacy
6
+8
Disable Device
8
+10
Disguise
2
+4
Escape Artiste
7
+10
Forgery
6
+8
Skill
Rank
Total

Gather Info
6
+8
Handle Animal
2
+4
Heal
2
+4
Hide
7
+10
Intimidate
6
+8
Jump
8
+7
Listen
6
+8
Move Silently
7
+10
Open Lock
8
+11
Profession
2
+4
Ride
3
+6
Skill
Rank
Total

Search
6
+8
Sens Motive
6
+8
Sleight of Hand
7
+10
Spellcraft
2
+4
Spot
6
+8
Survival
2
+4
Swim
3
+2
Tumble
8
+11
Use Magic Device
6
+8
Use Rope
8
+11
Craft
Knowledge
Arcana2
Dungeoneering6
Engineering2
Geography2
History7
Local7
Nature2
Nobility2
Planes2
Religion2
Perform

Personal Info

Equipment

Rapier
Dagger (2)
Whip
Shortbow
Arrows, Common (20)
Arrows, Blunt (20)
Arrows, Whistling (20)
Rogue Kit
Parchment (6)
Charcoal (3)
Backpack
Beltpouch
Caltrops
Chalk (10)
Flint and Steel
Grappling Hook
Tent, Small
Mess Kit
Mirror
Pitons (10)
Rope (50ft)
Soap
Thieve's Tools
Torches (10)
Trail Rations (5 days)
Waterskin
Arrows, Thistle (3)
Arrows, Dye (1)
Copper
0
Silver
1
Gold
0
Platinium
0

Proficiencies and Languages

Common, Polyglot, Wilder, Aquan

Features & Traits

Feats: Toughness, Two-Weapon Fighting
Class Features: Finesse Training, Sneak Attack (+1d6), Trapfinding, Evasion, Rogue Talent (Assault Leader)
Traits: Heirloom Weapon (Whip), Ancient Explorer
Class Skills:
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha)

Combat

Attacks

Rapier 1d20+4 1d6-1 Piercing
Dagger 1d20+4 1d4-1 Slashing
Whip 1d20+4 1d4-1 Slashing
Shortbow 1d20+4 1d6 Piercing

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