School of Serpent

The School of Serpent believes in good old coin. They don't really care about good or bad monsters, they also won't turn back offer for human's head if the price is right. They are masters of poisons and stealth.  

Serpent's blood

Starting at level 3, you only take half of the toxicity from all potions you make and you must pay only half of its price.    

Serpent's potions

Starting at level 7, you gain access to additional potions from this school.

Blizzard

Potion

Varies

Benefit: Whenever you slay an enemy, you gain following benefits until the start of your next turn:
  • You can move additional 15 ft.
  • You gain advantage on all Dexterity saving throws
  • Enemies have disadvantage on attack rolls against you
  Toxicity: 4

Cost: 100 gp

Thunderbolt

Potion

Varies

Benefit: When you drink this potion, you can critically strike on 19 and 20.   Toxicity: 3

Cost: 25 gp

Tawny Owl

Potion

Varies

Benefit: When you drink this potion, you restore 2 Vigor points.   Toxicity: 5


 

Viper's thoughs

Starting at level 11, you can spend 4 Vigor points, to empower Axii sign, invading mind of your opponent. Target must succeed Wisdom saving throw against your Sign DC.
On fail, the target takes 5d8 psychic damage every turn until they succeed or until they fall unconscious.
You can use this ability once per short-rest.  

Short Sword mastery

When you reach level 15, you are well practiced with a short sword in you main and off-hand.
You gain the following benefits if you are wielding two short swords:
  • You can attack one additional time with the off-hand weapon.
  • You gain +1 to your AC
 

Go For The Throat

Starting at 19 level, you can spend 1 Vigor point to cause enemy bleed. The creature takes additional 2d6 slashing damage at the beginning of their turn if they have blood or similar liquid. The creature must spend its action to stop the bleeding.
This effect stacks.