Liar's Dice Game
In Game Rule Set:
- Each player starts with 5d6 and cup ( or other option to hide their roll )
- Each player rolls 1d6, the highest number starts
- Starting player rolls 5d6 and looks on the numbers they rolled ( in secret ). They claim what combination they've rolled - this can be lie or truth. Any other player can call them bluffing, which forces the player to reveal what he really rolled.
- Truth. If the player was speaking the truth and someone called him bluffing, the player who called him lying lost his bet and is out.
- Lie. If the player was lying and someone called him bluffing, the player who lied lost his bet and is out.
- Lie but not caught. If you lied and are not caught, you act as if you really rolled what you claim.
- Player with highest value wins the bet / round.
Combinations.
- No Pair - just highest roll counts
- One Pair - two dice showing the same value
- Two Pair - two dice of one value and two dice of another value
- Three of a Kind - Three dice showing the same value
- Straight - Five dice in sequence
- Full House - Three dice of one value, and two dice of another value
- Four of a Kind - Four dice showing the same value
- Five of a Kind - All five dice showing the same value
Related Organizations
Related Ethnicities