Arm Wrestling Tavern Game
- Game for two Players
- Setup
- Create a map with 5 slots ( 2 for one player, 2 for second player and one neutral - that is in middle ). - as table shows below
- Each player receives Push Token equal to their Constitution modifier
- Player with higher Intimidation gains one Fear Token.
- Rules
- Based on what field the current arm wrestling is, it modifies the game rules. The winner of each round pushes toward the opposing side.
- Initiative. The players roll initiative, the player who wins gain advantage in the first round.
- Push Token. Player can use Push Token to roll additional 1d6 to their roll. They can use any number of Push Token at once.
- Fear Token. When the roll is draw or the difference is 1, you can spend Fear Token to win this round.
- Roll.
- On the table below is the scheme. On each round the same rule applies: each player rolls 1d20 + Strength modifier and optionally subtracting 1 or 2 ( based on the fields ). The losing player gets the negative modifier.
| Player A Lost | Player A -2 | Player A -1 | Neutral | Player B -1 | Player B -2 | Player B Lost |
|---|
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