Arm Wrestling Tavern Game

  • Game for two Players
  • Setup
  • Create a map with 5 slots ( 2 for one player, 2 for second player and one neutral - that is in middle ). - as table shows below
  • Each player receives Push Token equal to their Constitution modifier
  • Player with higher Intimidation gains one Fear Token.
  • Rules
  • Based on what field the current arm wrestling is, it modifies the game rules. The winner of each round pushes toward the opposing side.
  • Initiative. The players roll initiative, the player who wins gain advantage in the first round.
  • Push Token. Player can use Push Token to roll additional 1d6 to their roll. They can use any number of Push Token at once.
  • Fear Token. When the roll is draw or the difference is 1, you can spend Fear Token to win this round.
  • Roll.
  • On the table below is the scheme. On each round the same rule applies: each player rolls 1d20 + Strength modifier and optionally subtracting 1 or 2 ( based on the fields ). The losing player gets the negative modifier.

Player A LostPlayer A -2Player A -1NeutralPlayer B -1Player B -2Player B Lost

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